blob: 76c3f36f48b2961a8575d1dcd831f00ee67fe23a [file] [log] [blame]
/**
* @author: Jeff Thompson
* See COPYING for copyright and distribution information.
*/
#ifndef NDN_UDPTRANSPORT_HPP
#define NDN_UDPTRANSPORT_HPP
#include "../c/transport/udp-transport.h"
#include "../c/encoding/binary-xml-element-reader.h"
#include "transport.hpp"
namespace ndn {
class UdpTransport : public Transport {
public:
UdpTransport()
: node_(0), isConnected_(false)
{
ndn_UdpTransport_init(&transport_);
elementReader_.partialData.array = 0;
}
/**
* Connect to the host specified in node.
* @param node Not a shared_ptr because we assume that it will remain valid during the life of this Transport object.
*/
virtual void connect(Node &node);
/**
* Set data to the host
* @param data A pointer to the buffer of data to send.
* @param dataLength The number of bytes in data.
*/
virtual void send(const unsigned char *data, unsigned int dataLength);
/**
* Process any data to receive. For each element received, call node.onReceivedElement.
* This is non-blocking and will return immediately if there is no data to receive.
* You should normally not call this directly since it is called by Face.processEvents.
* @throw This may throw an exception for reading data or in the callback for processing the data. If you
* call this from an main event loop, you may want to catch and log/disregard all exceptions.
*/
virtual void processEvents();
virtual bool getIsConnected();
/**
* Close the connection to the host.
*/
virtual void close();
~UdpTransport();
private:
struct ndn_UdpTransport transport_;
bool isConnected_;
Node *node_;
// TODO: This belongs in the socket listener.
ndn_BinaryXmlElementReader elementReader_;
};
}
#endif