| /* |
| * Author: Jeff Thompson |
| * |
| * BSD license, See the LICENSE file for more information. |
| */ |
| |
| #ifndef NDN_NAME_HPP |
| #define NDN_NAME_HPP |
| |
| #include <vector> |
| #include <string> |
| #include "c/Name.h" |
| #include "encoding/BinaryXMLWireFormat.hpp" |
| |
| namespace ndn { |
| |
| class NameComponent { |
| public: |
| NameComponent() |
| { |
| } |
| |
| NameComponent(unsigned char * value, unsigned int valueLen) |
| : value_(value, value + valueLen) |
| { |
| } |
| |
| /** |
| * Set the componentStruct to point to this component, without copying any memory. |
| * WARNING: The resulting pointer in componentStruct is invalid after a further use of this object which could reallocate memory. |
| * @param componentStruct the C ndn_NameComponent struct to receive the pointer. |
| */ |
| void get(struct ndn_NameComponent &componentStruct) |
| { |
| componentStruct.value = &value_[0]; |
| componentStruct.valueLength = value_.size(); |
| } |
| |
| /** |
| * Set this component value by decoding the escapedString between first and last according to the NDN URI Scheme. |
| * If the escaped string is "", "." or ".." then return false, which means this component value was not changed, and |
| * the component should be skipped in a URI name. |
| * @param first pointer to the beginning of the escaped string |
| * @param last pointer to the first character past the end of the escaped string |
| * @return true for success, false if escapedString is not a valid escaped component. |
| */ |
| bool setFromEscapedString(const char *first, const char *last); |
| |
| const std::vector<unsigned char> &getValue() const { return value_; } |
| |
| private: |
| std::vector<unsigned char> value_; |
| }; |
| |
| class Name { |
| public: |
| /** |
| * Create a new Name with no components. |
| */ |
| Name() { |
| } |
| |
| /** |
| * Parse the uri according to the NDN URI Scheme and create the name with the components. |
| * @param uri the URI string. |
| */ |
| Name(const char *uri); |
| |
| void encode(std::vector<unsigned char> &output, WireFormat &wireFormat) |
| { |
| wireFormat.encodeName(*this, output); |
| } |
| void encode(std::vector<unsigned char> &output) |
| { |
| encode(output, BinaryXMLWireFormat::instance()); |
| } |
| void decode(const unsigned char *input, unsigned int inputLength, WireFormat &wireFormat) |
| { |
| wireFormat.decodeName(*this, input, inputLength); |
| } |
| void decode(const unsigned char *input, unsigned int inputLength) |
| { |
| decode(input, inputLength, BinaryXMLWireFormat::instance()); |
| } |
| void decode(const std::vector<unsigned char> &input, WireFormat &wireFormat) |
| { |
| decode(&input[0], input.size(), wireFormat); |
| } |
| void decode(const std::vector<unsigned char> &input) |
| { |
| decode(&input[0], input.size()); |
| } |
| |
| /** |
| * Set the nameStruct to point to the components in this name, without copying any memory. |
| * WARNING: The resulting pointers in nameStruct are invalid after a further use of this object which could reallocate memory. |
| * @param nameStruct a C ndn_Name struct where the components array is already allocated. |
| */ |
| void get(struct ndn_Name &nameStruct); |
| |
| /** |
| * Clear this name, and set the components by copying from the name struct. |
| * @param nameStruct a C ndn_Name struct |
| */ |
| void set(struct ndn_Name &nameStruct); |
| |
| /** |
| * Add a new component, copying from value of length valueLength. |
| */ |
| void addComponent(unsigned char *value, unsigned int valueLength) { |
| components_.push_back(NameComponent(value, valueLength)); |
| } |
| |
| /** |
| * Clear all the components. |
| */ |
| void clear() { |
| components_.clear(); |
| } |
| |
| /** |
| * Get the number of components. |
| * @return the number of components |
| */ |
| unsigned int getComponentCount() { |
| return components_.size(); |
| } |
| |
| const NameComponent &getComponent(unsigned int i) const { return components_[i]; } |
| |
| /** |
| * Encode this name as a URI. |
| * @return the encoded URI. |
| */ |
| std::string to_uri(); |
| |
| private: |
| std::vector<NameComponent> components_; |
| }; |
| |
| } |
| |
| #endif |
| |