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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/**
* Copyright (c) 2014-2017, Regents of the University of California,
* Arizona Board of Regents,
* Colorado State University,
* University Pierre & Marie Curie, Sorbonne University,
* Washington University in St. Louis,
* Beijing Institute of Technology,
* The University of Memphis.
*
* This file is part of NFD (Named Data Networking Forwarding Daemon).
* See AUTHORS.md for complete list of NFD authors and contributors.
*
* NFD is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* NFD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* NFD, e.g., in COPYING.md file. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NFD_DAEMON_FACE_UDP_CHANNEL_HPP
#define NFD_DAEMON_FACE_UDP_CHANNEL_HPP
#include "channel.hpp"
#include "udp-protocol.hpp"
namespace nfd {
namespace face {
/**
* \brief Class implementing UDP-based channel to create faces
*/
class UdpChannel : public Channel
{
public:
/**
* \brief Create UDP channel for the local endpoint
*
* To enable creation of faces upon incoming connections,
* one needs to explicitly call UdpChannel::listen method.
* The created socket is bound to the localEndpoint.
* reuse_address option is set
*
* \throw UdpChannel::Error if bind on the socket fails
*/
UdpChannel(const udp::Endpoint& localEndpoint,
const time::seconds& timeout);
bool
isListening() const override
{
return m_socket.is_open();
}
size_t
size() const override
{
return m_channelFaces.size();
}
/**
* \brief Create a face by establishing connection to remote endpoint
*
* \throw UdpChannel::Error if bind or connect on the socket fail
*/
void
connect(const udp::Endpoint& remoteEndpoint,
ndn::nfd::FacePersistency persistency,
const FaceCreatedCallback& onFaceCreated,
const FaceCreationFailedCallback& onConnectFailed);
/**
* \brief Enable listening on the local endpoint, accept connections,
* and create faces when remote host makes a connection
* \param onFaceCreated Callback to notify successful creation of the face
* \param onReceiveFailed Callback to notify when channel fails
*
* Once a face is created, if it doesn't send/receive anything for
* a period of time equal to timeout, it will be destroyed
* \todo this functionality has to be implemented
*
* \throws UdpChannel::Error if called multiple times
*/
void
listen(const FaceCreatedCallback& onFaceCreated,
const FaceCreationFailedCallback& onReceiveFailed);
private:
void
waitForNewPeer(const FaceCreatedCallback& onFaceCreated,
const FaceCreationFailedCallback& onReceiveFailed);
/**
* \brief The channel has received a new packet from a remote
* endpoint that is not associated with any UdpFace yet
*/
void
handleNewPeer(const boost::system::error_code& error,
size_t nBytesReceived,
const FaceCreatedCallback& onFaceCreated,
const FaceCreationFailedCallback& onReceiveFailed);
std::pair<bool, shared_ptr<Face>>
createFace(const udp::Endpoint& remoteEndpoint, ndn::nfd::FacePersistency persistency);
private:
std::map<udp::Endpoint, shared_ptr<Face>> m_channelFaces;
udp::Endpoint m_localEndpoint;
/**
* \brief The latest peer that started communicating with us
*/
udp::Endpoint m_remoteEndpoint;
/**
* \brief Socket used to "accept" new communication
*/
boost::asio::ip::udp::socket m_socket;
/**
* \brief When this timeout expires, all idle on-demand faces will be closed
*/
time::seconds m_idleFaceTimeout;
uint8_t m_inputBuffer[ndn::MAX_NDN_PACKET_SIZE];
};
} // namespace face
} // namespace nfd
#endif // NFD_DAEMON_FACE_UDP_CHANNEL_HPP