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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2014-2017, Regents of the University of California,
* Arizona Board of Regents,
* Colorado State University,
* University Pierre & Marie Curie, Sorbonne University,
* Washington University in St. Louis,
* Beijing Institute of Technology,
* The University of Memphis.
*
* This file is part of NFD (Named Data Networking Forwarding Daemon).
* See AUTHORS.md for complete list of NFD authors and contributors.
*
* NFD is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* NFD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* NFD, e.g., in COPYING.md file. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NFD_DAEMON_FACE_UNIX_STREAM_FACTORY_HPP
#define NFD_DAEMON_FACE_UNIX_STREAM_FACTORY_HPP
#include "protocol-factory.hpp"
#include "unix-stream-channel.hpp"
namespace nfd {
namespace face {
/** \brief protocol factory for stream-oriented Unix sockets
*/
class UnixStreamFactory : public ProtocolFactory
{
public:
static const std::string&
getId();
explicit
UnixStreamFactory(const CtorParams& params);
/** \brief process face_system.unix config section
*/
void
processConfig(OptionalConfigSection configSection,
FaceSystem::ConfigContext& context) override;
void
createFace(const FaceUri& remoteUri,
const ndn::optional<FaceUri>& localUri,
ndn::nfd::FacePersistency persistency,
bool wantLocalFieldsEnabled,
const FaceCreatedCallback& onCreated,
const FaceCreationFailedCallback& onFailure) override;
/**
* \brief Create stream-oriented Unix channel using specified socket path
*
* If this method is called twice with the same path, only one channel
* will be created. The second call will just retrieve the existing
* channel.
*
* \returns always a valid pointer to a UnixStreamChannel object,
* an exception will be thrown if the channel cannot be created.
*/
shared_ptr<UnixStreamChannel>
createChannel(const std::string& unixSocketPath);
std::vector<shared_ptr<const Channel>>
getChannels() const override;
private:
/**
* \brief Look up UnixStreamChannel using specified endpoint
*
* \returns shared pointer to the existing UnixStreamChannel object
* or empty shared pointer when such channel does not exist
*/
shared_ptr<UnixStreamChannel>
findChannel(const unix_stream::Endpoint& endpoint) const;
private:
std::map<unix_stream::Endpoint, shared_ptr<UnixStreamChannel>> m_channels;
};
} // namespace face
} // namespace nfd
#endif // NFD_DAEMON_FACE_UNIX_STREAM_FACTORY_HPP