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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil -*- */
/*
* Copyright (c) 2011 University of California, Los Angeles
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Alexander Afanasyev <alexander.afanasyev@ucla.edu>
*/
#ifndef NDN_L3_PROTOCOL_H
#define NDN_L3_PROTOCOL_H
#include <list>
#include <vector>
#include "ns3/ptr.h"
#include "ns3/net-device.h"
#include "ns3/nstime.h"
// #include "ndn-content-store.h"
// #include "ndn-pit.h"
// #include "ndn-fib.h"
#include "ndn.h"
namespace ns3 {
class Packet;
class NetDevice;
class Node;
class NdnFace;
class NdnRoute;
class NdnForwardingStrategy;
class Header;
class NdnInterestHeader;
class NdnContentObjectHeader;
/**
* \ingroup ndn
* \brief Actual implementation of the Ndn network layer
*
* \todo This description is incorrect. Should be changed accordingly
*
* This class contains two distinct groups of trace sources. The
* trace sources 'Rx' and 'Tx' are called, respectively, immediately
* after receiving from the NetDevice and immediately before sending
* to a NetDevice for transmitting a packet. These are low level
* trace sources that include the NdnHeader already serialized into
* the packet. In contrast, the Drop, SendOutgoing, UnicastForward,
* and LocalDeliver trace sources are slightly higher-level and pass
* around the NdnHeader as an explicit parameter and not as part of
* the packet.
*/
class NdnL3Protocol : public Ndn
{
public:
/**
* \brief Interface ID
*
* \return interface ID
*/
static TypeId GetTypeId ();
static const uint16_t ETHERNET_FRAME_TYPE; ///< \brief Ethernet Frame Type of Ndn
// static const uint16_t IP_PROTOCOL_TYPE; ///< \brief IP protocol type of Ndn
// static const uint16_t UDP_PORT; ///< \brief UDP port of Ndn
/**
* \brief Default constructor. Creates an empty stack without forwarding strategy set
*/
NdnL3Protocol();
virtual ~NdnL3Protocol ();
////////////////////////////////////////////////////////////////////
// functions defined in base class Ndn
virtual uint32_t
AddFace (const Ptr<NdnFace> &face);
virtual uint32_t
GetNFaces () const;
virtual Ptr<NdnFace>
GetFace (uint32_t face) const;
virtual void
RemoveFace (Ptr<NdnFace> face);
virtual Ptr<NdnFace>
GetFaceByNetDevice (Ptr<NetDevice> netDevice) const;
// void ScheduleLeakage();
private:
void
Receive (const Ptr<NdnFace> &face, const Ptr<const Packet> &p);
// /**
// * \brief Actual processing of incoming Ndn interests. Note, interests do not have payload
// *
// * Processing Interest packets
// * @param face incoming face
// * @param header deserialized Interest header
// * @param packet original packet
// */
// void
// OnInterest (const Ptr<NdnFace> &face,
// Ptr<NdnInterestHeader> &header,
// const Ptr<const Packet> &p);
// /**
// * \brief Processing of incoming Ndn NACKs. Note, these packets, like interests, do not have payload
// *
// * Processing NACK packets
// * @param face incoming face
// * @param header deserialized Interest header
// * @param packet original packet
// */
// void
// OnNack (const Ptr<NdnFace> &face,
// Ptr<NdnInterestHeader> &header,
// const Ptr<const Packet> &p);
// /**
// * \brief Actual processing of incoming Ndn content objects
// *
// * Processing ContentObject packets
// * @param face incoming face
// * @param header deserialized ContentObject header
// * @param payload data packet payload
// * @param packet original packet
// */
// void
// OnData (const Ptr<NdnFace> &face,
// Ptr<NdnContentObjectHeader> &header,
// Ptr<Packet> &payload,
// const Ptr<const Packet> &packet);
protected:
virtual void DoDispose (void); ///< @brief Do cleanup
/**
* This function will notify other components connected to the node that a new stack member is now connected
* This will be used to notify Layer 3 protocol of layer 4 protocol stack to connect them together.
*/
virtual void NotifyNewAggregate ();
private:
NdnL3Protocol(const NdnL3Protocol &); ///< copy constructor is disabled
NdnL3Protocol &operator = (const NdnL3Protocol &); ///< copy operator is disabled
// void
// GiveUpInterest (Ptr<NdnPitEntry> pitEntry,
// Ptr<NdnInterestHeader> header);
// void
// OnDataDelayed (Ptr<const NdnContentObjectHeader> header,
// Ptr<const Packet> payload,
// const Ptr<const Packet> &packet);
private:
uint32_t m_faceCounter; ///< \brief counter of faces. Increased every time a new face is added to the stack
typedef std::vector<Ptr<NdnFace> > NdnFaceList;
NdnFaceList m_faces; ///< \brief list of faces that belongs to ndn stack on this node
// These objects are aggregated, but for optimization, get them here
Ptr<Node> m_node; ///< \brief node on which ndn stack is installed
Ptr<NdnForwardingStrategy> m_forwardingStrategy; ///< \brief smart pointer to the selected forwarding strategy
// bool m_nacksEnabled;
// bool m_cacheUnsolicitedData;
};
} // Namespace ns3
#endif /* NDN_L3_PROTOCOL_H */