| /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ |
| /** |
| * Copyright (C) 2014 Named Data Networking Project |
| * See COPYING for copyright and distribution information. |
| */ |
| |
| #include "udp-channel.hpp" |
| #include "core/global-io.hpp" |
| #include "core/face-uri.hpp" |
| |
| namespace nfd { |
| |
| NFD_LOG_INIT("UdpChannel"); |
| |
| using namespace boost::asio; |
| |
| UdpChannel::UdpChannel(const udp::Endpoint& localEndpoint, |
| const time::seconds& timeout) |
| : m_localEndpoint(localEndpoint) |
| , m_isListening(false) |
| , m_idleFaceTimeout(timeout) |
| { |
| /// \todo the reuse_address works as we want in Linux, but in other system could be different. |
| /// We need to check this |
| /// (SO_REUSEADDR doesn't behave uniformly in different OS) |
| |
| m_socket = make_shared<ip::udp::socket>(boost::ref(getGlobalIoService())); |
| m_socket->open(m_localEndpoint.protocol()); |
| m_socket->set_option(boost::asio::ip::udp::socket::reuse_address(true)); |
| if (m_localEndpoint.address().is_v6()) |
| { |
| m_socket->set_option(ip::v6_only(true)); |
| } |
| |
| try { |
| m_socket->bind(m_localEndpoint); |
| } |
| catch (boost::system::system_error& e) { |
| //The bind failed, so the socket is useless now |
| m_socket->close(); |
| throw Error("Failed to properly configure the socket. " |
| "UdpChannel creation aborted, check the address (" + std::string(e.what()) + ")"); |
| } |
| |
| this->setUri(FaceUri(localEndpoint)); |
| |
| //setting the timeout to close the idle faces |
| m_closeIdleFaceEvent = scheduler::schedule(m_idleFaceTimeout, |
| bind(&UdpChannel::closeIdleFaces, this)); |
| } |
| |
| UdpChannel::~UdpChannel() |
| { |
| scheduler::cancel(m_closeIdleFaceEvent); |
| } |
| |
| void |
| UdpChannel::listen(const FaceCreatedCallback& onFaceCreated, |
| const ConnectFailedCallback& onListenFailed) |
| { |
| if (m_isListening) { |
| throw Error("Listen already called on this channel"); |
| } |
| m_isListening = true; |
| |
| onFaceCreatedNewPeerCallback = onFaceCreated; |
| onConnectFailedNewPeerCallback = onListenFailed; |
| |
| m_socket->async_receive_from(boost::asio::buffer(m_inputBuffer, MAX_NDN_PACKET_SIZE), |
| m_newRemoteEndpoint, |
| bind(&UdpChannel::newPeer, this, |
| boost::asio::placeholders::error, |
| boost::asio::placeholders::bytes_transferred)); |
| } |
| |
| |
| void |
| UdpChannel::connect(const udp::Endpoint& remoteEndpoint, |
| const FaceCreatedCallback& onFaceCreated, |
| const ConnectFailedCallback& onConnectFailed) |
| { |
| ChannelFaceMap::iterator i = m_channelFaces.find(remoteEndpoint); |
| if (i != m_channelFaces.end()) { |
| i->second->setOnDemand(false); |
| onFaceCreated(i->second); |
| return; |
| } |
| |
| //creating a new socket for the face that will be created soon |
| shared_ptr<ip::udp::socket> clientSocket = |
| make_shared<ip::udp::socket>(boost::ref(getGlobalIoService())); |
| |
| clientSocket->open(m_localEndpoint.protocol()); |
| clientSocket->set_option(ip::udp::socket::reuse_address(true)); |
| |
| try { |
| clientSocket->bind(m_localEndpoint); |
| clientSocket->connect(remoteEndpoint); //@todo connect or async_connect |
| //(since there is no handshake the connect shouldn't block). If we go for |
| //async_connect, make sure that if in the meantime we receive a UDP pkt from |
| //that endpoint nothing bad happen (it's difficult, but it could happen) |
| } |
| catch (boost::system::system_error& e) { |
| clientSocket->close(); |
| onConnectFailed("Failed to configure socket (" + std::string(e.what()) + ")"); |
| return; |
| } |
| createFace(clientSocket, onFaceCreated, false); |
| } |
| |
| void |
| UdpChannel::connect(const std::string& remoteHost, |
| const std::string& remotePort, |
| const FaceCreatedCallback& onFaceCreated, |
| const ConnectFailedCallback& onConnectFailed) |
| { |
| ip::udp::resolver::query query(remoteHost, remotePort); |
| shared_ptr<ip::udp::resolver> resolver = |
| make_shared<ip::udp::resolver>(boost::ref(getGlobalIoService())); |
| |
| resolver->async_resolve(query, |
| bind(&UdpChannel::handleEndpointResolution, this, _1, _2, |
| onFaceCreated, onConnectFailed, |
| resolver)); |
| } |
| |
| void |
| UdpChannel::handleEndpointResolution(const boost::system::error_code& error, |
| ip::udp::resolver::iterator remoteEndpoint, |
| const FaceCreatedCallback& onFaceCreated, |
| const ConnectFailedCallback& onConnectFailed, |
| const shared_ptr<ip::udp::resolver>& resolver) |
| { |
| if (error != 0 || |
| remoteEndpoint == ip::udp::resolver::iterator()) |
| { |
| if (error == boost::system::errc::operation_canceled) // when socket is closed by someone |
| return; |
| |
| NFD_LOG_DEBUG("Remote endpoint hostname or port cannot be resolved: " |
| << error.category().message(error.value())); |
| |
| onConnectFailed("Remote endpoint hostname or port cannot be resolved: " + |
| error.category().message(error.value())); |
| return; |
| } |
| |
| connect(*remoteEndpoint, onFaceCreated, onConnectFailed); |
| } |
| |
| size_t |
| UdpChannel::size() const |
| { |
| return m_channelFaces.size(); |
| } |
| |
| |
| shared_ptr<UdpFace> |
| UdpChannel::createFace(const shared_ptr<ip::udp::socket>& socket, |
| const FaceCreatedCallback& onFaceCreated, |
| bool isOnDemand) |
| { |
| udp::Endpoint remoteEndpoint = socket->remote_endpoint(); |
| |
| shared_ptr<UdpFace> face = make_shared<UdpFace>(boost::cref(socket), isOnDemand); |
| face->onFail += bind(&UdpChannel::afterFaceFailed, this, remoteEndpoint); |
| |
| onFaceCreated(face); |
| m_channelFaces[remoteEndpoint] = face; |
| return face; |
| } |
| |
| void |
| UdpChannel::newPeer(const boost::system::error_code& error, |
| std::size_t nBytesReceived) |
| { |
| NFD_LOG_DEBUG("UdpChannel::newPeer from " << m_newRemoteEndpoint); |
| |
| shared_ptr<UdpFace> face; |
| |
| ChannelFaceMap::iterator i = m_channelFaces.find(m_newRemoteEndpoint); |
| if (i != m_channelFaces.end()) { |
| //The face already exists. |
| //Usually this shouldn't happen, because the channel creates a Udpface |
| //as soon as it receives a pkt from a new endpoint and then the |
| //traffic is dispatched by the kernel directly to the face. |
| //However, if the node receives multiple packets from the same endpoint |
| //"at the same time", while the channel is creating the face the kernel |
| //could dispatch the other pkts to the channel because the face is not yet |
| //ready. In this case, the channel has to pass the pkt to the face |
| |
| NFD_LOG_DEBUG("The creation of the face for the remote endpoint " |
| << m_newRemoteEndpoint |
| << " is in progress"); |
| |
| face = i->second; |
| } |
| else { |
| shared_ptr<ip::udp::socket> clientSocket = |
| make_shared<ip::udp::socket>(boost::ref(getGlobalIoService())); |
| clientSocket->open(m_localEndpoint.protocol()); |
| clientSocket->set_option(ip::udp::socket::reuse_address(true)); |
| clientSocket->bind(m_localEndpoint); |
| clientSocket->connect(m_newRemoteEndpoint); |
| |
| face = createFace(clientSocket, |
| onFaceCreatedNewPeerCallback, |
| true); |
| } |
| |
| //Passing the message to the correspondent face |
| face->handleFirstReceive(m_inputBuffer, nBytesReceived, error); |
| |
| m_socket->async_receive_from(boost::asio::buffer(m_inputBuffer, MAX_NDN_PACKET_SIZE), |
| m_newRemoteEndpoint, |
| bind(&UdpChannel::newPeer, this, |
| boost::asio::placeholders::error, |
| boost::asio::placeholders::bytes_transferred)); |
| } |
| |
| |
| void |
| UdpChannel::afterFaceFailed(udp::Endpoint &endpoint) |
| { |
| NFD_LOG_DEBUG("afterFaceFailed: " << endpoint); |
| m_channelFaces.erase(endpoint); |
| } |
| |
| void |
| UdpChannel::closeIdleFaces() |
| { |
| ChannelFaceMap::iterator next = m_channelFaces.begin(); |
| |
| while (next != m_channelFaces.end()) { |
| ChannelFaceMap::iterator it = next; |
| next++; |
| if (it->second->isOnDemand() && |
| !it->second->hasBeenUsedRecently()) { |
| //face has been idle since the last time closeIdleFaces |
| //has been called. Going to close it |
| NFD_LOG_DEBUG("Found idle face id: " << it->second->getId()); |
| it->second->close(); |
| } else { |
| it->second->resetRecentUsage(); |
| } |
| } |
| m_closeIdleFaceEvent = scheduler::schedule(m_idleFaceTimeout, |
| bind(&UdpChannel::closeIdleFaces, this)); |
| } |
| |
| } // namespace nfd |