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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil -*- */
/*
* Copyright (c) 2011 University of California, Los Angeles
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Alexander Afanasyev <alexander.afanasyev@ucla.edu>
*/
#ifndef _NDN_LIMITS_H_
#define _NDN_LIMITS_H_
#include "ns3/ptr.h"
#include "ns3/object.h"
#include "ns3/traced-value.h"
namespace ns3 {
namespace ndn {
/**
* \ingroup ndn-fw
* \brief Abstract class to manage Interest limits
*/
class Limits : public Object {
public:
typedef Callback<void> CallbackHandler;
static TypeId
GetTypeId();
/**
* @brief Default constructor
*/
Limits();
/**
* @brief Virtual destructor
*/
virtual ~Limits()
{
}
/**
* @brief Set limit for the number of outstanding interests
* @param rate Maximum rate that needs to be enforced
* @param delay Maximum delay for BDP product for window-based limits
*/
virtual void
SetLimits(double rate, double delay)
{
m_maxRate = rate;
m_maxDelay = delay;
}
/**
* @brief Get maximum rate that needs to be enforced
*/
virtual double
GetMaxRate() const
{
return m_maxRate;
}
/**
* @brief Get maximum delay for BDP product for window-based limits
*/
virtual double
GetMaxDelay() const
{
return m_maxDelay;
}
/**
* @brief Get maximum limit (interpretation of the limit depends on realization)
*/
virtual double
GetMaxLimit() const = 0;
/**
* @brief Check whether limits are enabled or not
*/
virtual inline bool
IsEnabled() const
{
return m_maxRate > 0.0;
}
/**
* @brief Update a current value of the limit
* @param limit Value of current limit.
*
* Note that interpretation of this value may be different in different ndn::Limit realizations
*
* All realizations will try to guarantee that if limit is larger than previously set value of
*maximum limit,
* then the current limit will be limited to that maximum value
*/
virtual void
UpdateCurrentLimit(double limit) = 0;
/**
* @brief Get value of the current limit
*
* Note that interpretation of this value may be different in different ndn::Limit realizations
*/
virtual double
GetCurrentLimit() const = 0;
/**
* @brief Get value of the current limit in terms of maximum rate that needs to be enforced
*
* Compared to GetCurrentLimit, this method guarantees that the returned value is maximum number
*of packets
* that can be send out within one second (max "rate")
*/
virtual double
GetCurrentLimitRate() const = 0;
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/**
* @brief Realization-specific method called to check availability of the limit
*/
virtual bool
IsBelowLimit() = 0;
/**
* @brief "Borrow" limit
*
* IsBelowLimit **must** be true, otherwise assert fail
*/
virtual void
BorrowLimit() = 0;
/**
* @brief "Return" limit
*/
virtual void
ReturnLimit() = 0;
/**
* @brief Set link delay (in seconds)
*
* This is a supplementary information that may or may not be useful for limits
*/
virtual void
SetLinkDelay(double delay)
{
m_linkDelay = delay;
}
/**
* @brief Get link delay (in seconds)
*/
virtual double
GetLinkDelay() const
{
return m_linkDelay;
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
/**
* @brief Set callback which will be called when exhausted limit gets a new slot
*/
void
RegisterAvailableSlotCallback(CallbackHandler handler);
protected:
void
FireAvailableSlotCallback();
private:
double m_maxRate;
double m_maxDelay;
CallbackHandler m_handler;
double m_linkDelay;
};
} // namespace ndn
} // namespace ns3
#endif // _NDN_LIMITS_H_