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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/**
* Copyright (c) 2014, Regents of the University of California,
* Arizona Board of Regents,
* Colorado State University,
* University Pierre & Marie Curie, Sorbonne University,
* Washington University in St. Louis,
* Beijing Institute of Technology,
* The University of Memphis
*
* This file is part of NFD (Named Data Networking Forwarding Daemon).
* See AUTHORS.md for complete list of NFD authors and contributors.
*
* NFD is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* NFD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* NFD, e.g., in COPYING.md file. If not, see <http://www.gnu.org/licenses/>.
*/
#include "udp-channel.hpp"
#include "core/global-io.hpp"
namespace nfd {
NFD_LOG_INIT("UdpChannel");
using namespace boost::asio;
UdpChannel::UdpChannel(const udp::Endpoint& localEndpoint,
const time::seconds& timeout)
: m_localEndpoint(localEndpoint)
, m_isListening(false)
, m_idleFaceTimeout(timeout)
{
/// \todo the reuse_address works as we want in Linux, but in other system could be different.
/// We need to check this
/// (SO_REUSEADDR doesn't behave uniformly in different OS)
m_socket = make_shared<ip::udp::socket>(ref(getGlobalIoService()));
m_socket->open(m_localEndpoint.protocol());
m_socket->set_option(boost::asio::ip::udp::socket::reuse_address(true));
if (m_localEndpoint.address().is_v6())
{
m_socket->set_option(ip::v6_only(true));
}
try {
m_socket->bind(m_localEndpoint);
}
catch (boost::system::system_error& e) {
//The bind failed, so the socket is useless now
m_socket->close();
throw Error("Failed to properly configure the socket. "
"UdpChannel creation aborted, check the address (" + std::string(e.what()) + ")");
}
this->setUri(FaceUri(localEndpoint));
}
void
UdpChannel::listen(const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onListenFailed)
{
if (m_isListening) {
throw Error("Listen already called on this channel");
}
m_isListening = true;
onFaceCreatedNewPeerCallback = onFaceCreated;
onConnectFailedNewPeerCallback = onListenFailed;
m_socket->async_receive_from(boost::asio::buffer(m_inputBuffer, ndn::MAX_NDN_PACKET_SIZE),
m_newRemoteEndpoint,
bind(&UdpChannel::newPeer, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void
UdpChannel::connect(const udp::Endpoint& remoteEndpoint,
const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onConnectFailed)
{
ChannelFaceMap::iterator i = m_channelFaces.find(remoteEndpoint);
if (i != m_channelFaces.end()) {
i->second->setOnDemand(false);
onFaceCreated(i->second);
return;
}
//creating a new socket for the face that will be created soon
shared_ptr<ip::udp::socket> clientSocket =
make_shared<ip::udp::socket>(ref(getGlobalIoService()));
clientSocket->open(m_localEndpoint.protocol());
clientSocket->set_option(ip::udp::socket::reuse_address(true));
try {
clientSocket->bind(m_localEndpoint);
clientSocket->connect(remoteEndpoint); //@todo connect or async_connect
//(since there is no handshake the connect shouldn't block). If we go for
//async_connect, make sure that if in the meantime we receive a UDP pkt from
//that endpoint nothing bad happen (it's difficult, but it could happen)
}
catch (boost::system::system_error& e) {
clientSocket->close();
onConnectFailed("Failed to configure socket (" + std::string(e.what()) + ")");
return;
}
createFace(clientSocket, onFaceCreated, false);
}
void
UdpChannel::connect(const std::string& remoteHost,
const std::string& remotePort,
const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onConnectFailed)
{
ip::udp::resolver::query query(remoteHost, remotePort);
shared_ptr<ip::udp::resolver> resolver =
make_shared<ip::udp::resolver>(ref(getGlobalIoService()));
resolver->async_resolve(query,
bind(&UdpChannel::handleEndpointResolution, this, _1, _2,
onFaceCreated, onConnectFailed,
resolver));
}
void
UdpChannel::handleEndpointResolution(const boost::system::error_code& error,
ip::udp::resolver::iterator remoteEndpoint,
const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onConnectFailed,
const shared_ptr<ip::udp::resolver>& resolver)
{
if (error != 0 ||
remoteEndpoint == ip::udp::resolver::iterator())
{
if (error == boost::system::errc::operation_canceled) // when socket is closed by someone
return;
NFD_LOG_DEBUG("Remote endpoint hostname or port cannot be resolved: "
<< error.category().message(error.value()));
onConnectFailed("Remote endpoint hostname or port cannot be resolved: " +
error.category().message(error.value()));
return;
}
connect(*remoteEndpoint, onFaceCreated, onConnectFailed);
}
size_t
UdpChannel::size() const
{
return m_channelFaces.size();
}
shared_ptr<UdpFace>
UdpChannel::createFace(const shared_ptr<ip::udp::socket>& socket,
const FaceCreatedCallback& onFaceCreated,
bool isOnDemand)
{
udp::Endpoint remoteEndpoint = socket->remote_endpoint();
shared_ptr<UdpFace> face;
ChannelFaceMap::iterator faceMapPos = m_channelFaces.find(remoteEndpoint);
if (faceMapPos == m_channelFaces.end())
{
face = make_shared<UdpFace>(socket, isOnDemand, m_idleFaceTimeout);
face->onFail += bind(&UdpChannel::afterFaceFailed, this, remoteEndpoint);
m_channelFaces[remoteEndpoint] = face;
}
else
{
// we've already created a a face for this endpoint, just reuse it
face = faceMapPos->second;
boost::system::error_code error;
socket->shutdown(ip::udp::socket::shutdown_both, error);
socket->close(error);
}
// Need to invoke the callback regardless of whether or not we have already created
// the face so that control responses and such can be sent.
onFaceCreated(face);
return face;
}
void
UdpChannel::newPeer(const boost::system::error_code& error,
size_t nBytesReceived)
{
NFD_LOG_DEBUG("UdpChannel::newPeer from " << m_newRemoteEndpoint);
shared_ptr<UdpFace> face;
ChannelFaceMap::iterator i = m_channelFaces.find(m_newRemoteEndpoint);
if (i != m_channelFaces.end()) {
//The face already exists.
//Usually this shouldn't happen, because the channel creates a Udpface
//as soon as it receives a pkt from a new endpoint and then the
//traffic is dispatched by the kernel directly to the face.
//However, if the node receives multiple packets from the same endpoint
//"at the same time", while the channel is creating the face the kernel
//could dispatch the other pkts to the channel because the face is not yet
//ready. In this case, the channel has to pass the pkt to the face
NFD_LOG_DEBUG("The creation of the face for the remote endpoint "
<< m_newRemoteEndpoint
<< " is in progress");
face = i->second;
}
else {
shared_ptr<ip::udp::socket> clientSocket =
make_shared<ip::udp::socket>(ref(getGlobalIoService()));
clientSocket->open(m_localEndpoint.protocol());
clientSocket->set_option(ip::udp::socket::reuse_address(true));
clientSocket->bind(m_localEndpoint);
clientSocket->connect(m_newRemoteEndpoint);
face = createFace(clientSocket,
onFaceCreatedNewPeerCallback,
true);
}
// dispatch the datagram to the face for processing
face->receiveDatagram(m_inputBuffer, nBytesReceived, error);
m_socket->async_receive_from(boost::asio::buffer(m_inputBuffer, ndn::MAX_NDN_PACKET_SIZE),
m_newRemoteEndpoint,
bind(&UdpChannel::newPeer, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void
UdpChannel::afterFaceFailed(udp::Endpoint &endpoint)
{
NFD_LOG_DEBUG("afterFaceFailed: " << endpoint);
m_channelFaces.erase(endpoint);
}
} // namespace nfd