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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/**
* Copyright (C) 2014 Named Data Networking Project
* See COPYING for copyright and distribution information.
*/
#ifndef NFD_FACE_TCP_CHANNEL_HPP
#define NFD_FACE_TCP_CHANNEL_HPP
#include "common.hpp"
#include "core/monotonic_deadline_timer.hpp"
namespace tcp {
typedef boost::asio::ip::tcp::endpoint Endpoint;
} // namespace tcp
namespace ndn {
/**
* \brief Class implementing TCP-based channel to create faces
*
* Channel can create faces as a response to incoming TCP
* connections (TcpChannel::listen needs to be called for that
* to work) or explicitly after using TcpChannel::connect method.
*/
class TcpChannel // : protected SessionBasedChannel
{
public:
/**
* \brief Prototype for the callback called when face is created
* (as a response to incoming connection or after connection
* is established)
*/
typedef function<void(const shared_ptr<TcpFace>& newFace)> FaceCreatedCallback;
/**
* \brief Prototype for the callback that is called when face is failed to
* get created
*/
typedef function<void(const std::string& reason)> ConnectFailedCallback;
/**
* \brief Create TCP channel for the local endpoint
*
* To enable creation faces upon incoming connections,
* one needs to explicitly call TcpChannel::listen method.
*/
TcpChannel(boost::asio::io_service& ioService,
const tcp::Endpoint& localEndpoint);
/**
* \brief Enable listening on the local endpoint, accept connections,
* and create faces when remote host makes a connection
* \param backlog The maximum length of the queue of pending incoming
* connections
*/
void
listen(int backlog = boost::asio::ip::tcp::acceptor::max_connections);
/**
* \brief Create a face by establishing connection to remote endpoint
*/
void
connect(const tcp::Endpoint& remoteEndpoint,
const time::Duration& timeout = time::seconds(4));
/**
* \brief Create a face by establishing connection to the specified
* remote host and remote port
*
* This method will never blocks and will return immediately. All
* necessary hostname and port resolution and connection will happen
* in asynchronous mode.
*
* If connection cannot be established within specified timeout, it
* will be aborted.
*/
void
connect(const std::string& remoteHost, const std::string& remotePort,
const time::Duration& timeout = time::seconds(4));
private:
void
handleConnection(const boost::system::error_code& error,
const shared_ptr<boost::asio::ip::tcp::socket>& socket);
void
handleSuccessfulConnect(const boost::system::error_code& error,
const shared_ptr<boost::asio::ip::tcp::socket>& socket,
const shared_ptr<boost::asio::monotonic_deadline_timer>& timer);
void
handleFailedConnect(const boost::system::error_code& error,
const shared_ptr<boost::asio::ip::tcp::socket>& socket,
const shared_ptr<boost::asio::monotonic_deadline_timer>& timer);
void
handleEndpointResoution(const boost::system::error_code& error,
boost::asio::ip::tcp::resolver::iterator remoteEndpoint,
const shared_ptr<boost::asio::ip::tcp::socket>& socket,
const shared_ptr<boost::asio::monotonic_deadline_timer>& timer);
private:
boost::asio::io_service& m_ioService;
tcp::Endpoint m_localEndpoint;
bool isListening;
shared_ptr<boost::asio::ip::tcp::acceptor> m_acceptor;
};
} // namespace ndn
#endif // NFD_FACE_TCP_CHANNEL_HPP