| /* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil -*- */ |
| /* |
| * Copyright (c) 2011 University of California, Los Angeles |
| * |
| * This program is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License version 2 as |
| * published by the Free Software Foundation; |
| * |
| * This program is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this program; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| * |
| * Author: Alexander Afanasyev <alexander.afanasyev@ucla.edu> |
| */ |
| |
| #include "ndn-limits-rate.hpp" |
| |
| #include "ns3/log.h" |
| #include "ns3/simulator.h" |
| #include "ns3/random-variable.h" |
| #include "ns3/ndn-face.hpp" |
| #include "ns3/node.h" |
| |
| NS_LOG_COMPONENT_DEFINE("ndn.Limits.Rate"); |
| |
| namespace ns3 { |
| namespace ndn { |
| |
| NS_OBJECT_ENSURE_REGISTERED(LimitsRate); |
| |
| TypeId |
| LimitsRate::GetTypeId() |
| { |
| static TypeId tid = |
| TypeId("ns3::ndn::Limits::Rate") |
| .SetGroupName("Ndn") |
| .SetParent<Limits>() |
| .AddConstructor<LimitsRate>() |
| |
| .AddAttribute("RandomizeLeak", "Randomize start time for token bucket leakage. May be " |
| "helpful to prevent leak synchronizations", |
| TimeValue(Seconds(0.001)), |
| MakeTimeAccessor(&LimitsRate::m_leakRandomizationInteral), MakeTimeChecker()) |
| |
| ; |
| return tid; |
| } |
| |
| void |
| LimitsRate::NotifyNewAggregate() |
| { |
| super::NotifyNewAggregate(); |
| |
| if (!m_isLeakScheduled) { |
| if (GetObject<Face>() != 0) { |
| NS_ASSERT_MSG(GetObject<Face>()->GetNode() != 0, "Node object should exist on the face"); |
| |
| m_isLeakScheduled = true; |
| |
| if (!m_leakRandomizationInteral.IsZero()) { |
| UniformVariable r(0.0, m_leakRandomizationInteral.ToDouble(Time::S)); |
| Simulator::ScheduleWithContext(GetObject<Face>()->GetNode()->GetId(), Seconds(r.GetValue()), |
| &LimitsRate::LeakBucket, this, 0.0); |
| } |
| else { |
| Simulator::ScheduleWithContext(GetObject<Face>()->GetNode()->GetId(), Seconds(0), |
| &LimitsRate::LeakBucket, this, 0.0); |
| } |
| } |
| } |
| } |
| |
| void |
| LimitsRate::SetLimits(double rate, double delay) |
| { |
| super::SetLimits(rate, delay); |
| |
| // maximum allowed burst |
| m_bucketMax = GetMaxRate() * GetMaxDelay(); |
| |
| // amount of packets allowed every second (leak rate) |
| m_bucketLeak = GetMaxRate(); |
| } |
| |
| void |
| LimitsRate::UpdateCurrentLimit(double limit) |
| { |
| NS_ASSERT_MSG(limit >= 0.0, "Limit should be greater or equal to zero"); |
| |
| m_bucketLeak = std::min(limit, GetMaxRate()); |
| m_bucketMax = m_bucketLeak * GetMaxDelay(); |
| } |
| |
| bool |
| LimitsRate::IsBelowLimit() |
| { |
| if (!IsEnabled()) |
| return true; |
| |
| return (m_bucketMax - m_bucket >= 1.0); |
| } |
| |
| void |
| LimitsRate::BorrowLimit() |
| { |
| if (!IsEnabled()) |
| return; |
| |
| NS_ASSERT_MSG(m_bucketMax - m_bucket >= 1.0, |
| "Should not be possible, unless we IsBelowLimit was not checked correctly"); |
| m_bucket += 1; |
| } |
| |
| void |
| LimitsRate::ReturnLimit() |
| { |
| // do nothing |
| } |
| |
| void |
| LimitsRate::LeakBucket(double interval) |
| { |
| const double leak = m_bucketLeak * interval; |
| |
| #ifdef NS3_LOG_ENABLE |
| if (m_bucket > 1) { |
| NS_LOG_DEBUG("Leak from " << m_bucket << " to " << std::max(0.0, m_bucket - leak)); |
| } |
| #endif |
| |
| double bucketOld = m_bucket; |
| |
| m_bucket = std::max(0.0, m_bucket - leak); |
| |
| // calculate interval so next time we will leak by 1.001, unless such interval would be more than |
| // 1 second |
| double newInterval = 1.0; |
| if (m_bucketLeak > 1.0) { |
| newInterval = 1.001 / m_bucketLeak; |
| } |
| |
| if (m_bucketMax - bucketOld < 1.0 |
| && m_bucketMax - m_bucket >= 1.0) // limit number of times this stuff is called |
| { |
| this->FireAvailableSlotCallback(); |
| } |
| |
| Simulator::Schedule(Seconds(newInterval), &LimitsRate::LeakBucket, this, newInterval); |
| } |
| |
| } // namespace ndn |
| } // namespace ns3 |