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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2013 University of California, Los Angeles
* Alexander Afanasyev
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Alexander Afanasyev <alexander.afanasyev@ucla.edu>
*/
#ifndef NDN_IP_FACE_STACK_H
#define NDN_IP_FACE_STACK_H
#include "ns3/application.h"
#include "ns3/socket.h"
#include "ns3/inet-socket-address.h"
#include "ns3/ptr.h"
#include "ns3/ndn-name.hpp"
#include <map>
namespace ns3 {
class Packet;
namespace ndn {
class Face;
class TcpFace;
class UdpFace;
/**
* @ingroup ndn
* @brief Application that provides functionality of creating IP-based faces on NDN nodes
*
* The class implements virtual calls onInterest, onNack, and onData
*/
class IpFaceStack : public Object {
public:
static TypeId
GetTypeId();
/**
* @brief Default constructor
*/
IpFaceStack();
virtual ~IpFaceStack();
/**
* @brief Lookup TcpFace for a given address
*/
Ptr<TcpFace>
GetTcpFaceByAddress(const Ipv4Address& addr);
/**
* @brief Destroy TcpFace, e.g., after TCP connection got dropped
*/
void
DestroyTcpFace(Ptr<TcpFace> face);
/**
* @brief Lookup UdpFace for a given address
*/
Ptr<UdpFace>
GetUdpFaceByAddress(const Ipv4Address& addr);
/**
* @brief Method allowing creation and lookup of faces
*
* All created UDP faces are stored internally in the map, and if the same face is created, it
*will simply be looked up
*/
Ptr<TcpFace>
CreateOrGetTcpFace(Ipv4Address address,
Callback<void, Ptr<Face>> onCreate = NULL_CREATE_CALLBACK);
/**
* @brief Method allowing creation and lookup of faces
*
* All created TCP faces are stored internally in the map, and if the same face is created, it
*will simply be looked up
*/
Ptr<UdpFace>
CreateOrGetUdpFace(Ipv4Address address);
protected:
void
NotifyNewAggregate();
private:
void
StartServer();
bool
OnTcpConnectionRequest(Ptr<Socket> sock, const Address& addr);
void
OnTcpConnectionAccept(Ptr<Socket> sock, const Address& addr);
void
OnTcpConnectionClosed(Ptr<Socket> sock);
void
OnUdpPacket(Ptr<Socket> sock);
public:
const static Callback<void, Ptr<Face>> NULL_CREATE_CALLBACK;
protected:
Ptr<Node> m_node;
bool m_enableTcp;
bool m_enableUdp;
Ptr<Socket> m_tcpServer;
Ptr<Socket> m_udpServer;
typedef std::map<Ipv4Address, Ptr<TcpFace>> TcpFaceMap;
typedef std::map<Ipv4Address, Ptr<UdpFace>> UdpFaceMap;
TcpFaceMap m_tcpFaceMap;
UdpFaceMap m_udpFaceMap;
};
} // namespace ndn
} // namespace ns3
#endif // NDN_IP_FACE_STACK_H