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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/**
* Copyright (c) 2013-2014 Regents of the University of California.
*
* This file is part of ndn-cxx library (NDN C++ library with eXperimental eXtensions).
*
* ndn-cxx library is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* ndn-cxx library is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received copies of the GNU General Public License and GNU Lesser
* General Public License along with ndn-cxx, e.g., in COPYING.md file. If not, see
* <http://www.gnu.org/licenses/>.
*
* See AUTHORS.md for complete list of ndn-cxx authors and contributors.
*/
#ifndef NDN_UTIL_SIGNAL_SIGNAL_HPP
#define NDN_UTIL_SIGNAL_SIGNAL_HPP
#include "signal-connection.hpp"
#include <list>
namespace ndn {
namespace util {
namespace signal {
/** \brief provides a lightweight signal / event system
*
* To declare a signal:
* public:
* Signal<Owner, T1, T2> signalName;
* To connect to a signal:
* owner->signalName.connect(f);
* Multiple functions can connect to the same signal.
* To emit a signal from owner:
* this->signalName(arg1, arg2);
*
* \tparam Owner the signal owner class; only this class can emit the signal
* \tparam TArgs types of signal arguments
* \sa signal-emit.hpp allows owner's derived classes to emit signals
*/
template<typename Owner, typename ...TArgs>
class Signal : noncopyable
{
public: // API for anyone
/** \brief represents a function that can connect to the signal
*/
typedef function<void(const TArgs&...)> Handler;
Signal();
/** \brief connects a handler to the signal
* \note If invoked from a handler, the new handler won't receive the current emitted signal.
*/
Connection
connect(const Handler& handler);
private: // API for owner
/** \retval true if there is no connection
*/
bool
isEmpty() const;
/** \brief emits a signal
* \param args arguments passed to all handlers
* \warning Emitting the signal from a handler is undefined behavior.
* \note If a handler throws, the exception will be propagated to the caller
* who emits this signal, and some handlers may not be executed.
*/
void
operator()(const TArgs&...args);
// make Owner a friend of Signal<Owner, ...> so that API for owner can be called
#if NDN_CXX_HAVE_CXX_FRIEND_TYPENAME
friend Owner;
#elif NDN_CXX_HAVE_CXX_FRIEND_TYPENAME_WRAPPER
template<typename T>
struct TypeWrapper
{
typedef T Type;
}; // http://stackoverflow.com/a/5608542/3729203
friend class TypeWrapper<Owner>::Type;
#else
# error "cannot declare Owner as friend"
#endif
private: // internal implementation
typedef Signal<Owner, TArgs...> Self;
struct Slot;
/** \brief stores slots
* \note std::list is used because iterators must not be invalidated
* when other slots are added or removed
*/
typedef std::list<Slot> SlotList;
/** \brief stores a handler function, and a function to disconnect this handler
*/
struct Slot
{
/** \brief the handler function who will receive emitted signals
*/
Handler handler;
/** \brief the disconnect function which will disconnect this handler
*
* This is .disconnect method bound with the iterator to this slot.
*
* This is the only shared_ptr to this function object.
* Connection class has a weak_ptr which references the same function object.
* When the slot is removed or the signal is destructed, this function object would be
* destructed, and the related Connections cannot disconnect this slot again.
*/
shared_ptr<function<void()>> disconnect;
};
/** \brief stores slots
*/
SlotList m_slots;
/** \brief is a signal handler executing?
*/
bool m_isExecuting;
/** \brief iterator to current executing slot
* \note This field is meaningful when isExecuting==true
*/
typename SlotList::iterator m_currentSlot;
/** \brief disconnects the handler in a slot
*/
void
disconnect(typename SlotList::iterator it);
};
template<typename Owner, typename ...TArgs>
Signal<Owner, TArgs...>::Signal()
: m_isExecuting(false)
{
}
template<typename Owner, typename ...TArgs>
inline Connection
Signal<Owner, TArgs...>::connect(const Handler& handler)
{
typename SlotList::iterator it = m_slots.insert(m_slots.end(), {handler, nullptr});
it->disconnect = make_shared<function<void()>>(bind(&Self::disconnect, this, it));
return signal::Connection(weak_ptr<function<void()>>(it->disconnect));
}
template<typename Owner, typename ...TArgs>
inline void
Signal<Owner, TArgs...>::disconnect(typename SlotList::iterator it)
{
// it could be const_iterator, but gcc 4.6 doesn't support std::list::erase(const_iterator)
if (m_isExecuting) {
// during signal emission, only the currently executing handler can be disconnected
BOOST_ASSERT_MSG(it == m_currentSlot,
"cannot disconnect another handler from a handler");
m_currentSlot = m_slots.end(); // prevent disconnect twice
}
m_slots.erase(it);
}
template<typename Owner, typename ...TArgs>
inline bool
Signal<Owner, TArgs...>::isEmpty() const
{
return !m_isExecuting && m_slots.empty();
}
template<typename Owner, typename ...TArgs>
inline void
Signal<Owner, TArgs...>::operator()(const TArgs&... args)
{
BOOST_ASSERT_MSG(!m_isExecuting, "cannot emit signal from a handler");
if (m_slots.empty()) {
return;
}
m_isExecuting = true;
typename SlotList::iterator it = m_slots.begin();
typename SlotList::iterator last = m_slots.end();
--last;
try {
bool isLast = false;
while (!isLast) {
m_currentSlot = it;
isLast = it == last;
++it;
m_currentSlot->handler(args...);
}
}
catch (...) {
m_isExecuting = false;
throw;
}
m_isExecuting = false;
}
} // namespace signal
// expose as ndn::util::Signal
using signal::Signal;
} // namespace util
} // namespace ndn
#endif // NDN_UTIL_SIGNAL_SIGNAL_HPP