blob: c17cf3d4d013eb48b1a85180cda53e704adc3ca1 [file] [log] [blame]
#!/usr/bin/python
"""
MiniEdit: a simple network editor for Mininet
This is a simple demonstration of how one might build a
GUI application using Mininet as the network model.
Development version - not entirely functional!
Bob Lantz, April 2010
"""
import optparse
from Tkinter import Frame, Button, Label, Scrollbar, Canvas
from Tkinter import Menu, BitmapImage, PhotoImage, Wm, Toplevel
# someday: from ttk import *
from mininet.log import setLogLevel
from mininet.net import Mininet
from mininet.util import ipStr
from mininet.term import makeTerm, cleanUpScreens
def parse_args():
usage="""Usage: miniccnxedit [template_file]
If no template_file is given, generated template will be written
to the file topo.miniccnx in the current directory.
"""
parser = optparse.OptionParser(usage)
#parser.add_option("-t", "--template", help="template file name")
_, arg = parser.parse_args()
return arg
class MiniEdit( Frame ):
"A simple network editor for Mininet."
def __init__( self, parent=None, cheight=200, cwidth=500, template_file='topo.miniccnx' ):
Frame.__init__( self, parent )
self.action = None
self.appName = 'Mini-CCNx'
self.template_file = template_file
# Style
self.font = ( 'Geneva', 9 )
self.smallFont = ( 'Geneva', 7 )
self.bg = 'white'
# Title
self.top = self.winfo_toplevel()
self.top.title( self.appName )
# Menu bar
self.createMenubar()
# Editing canvas
self.cheight, self.cwidth = cheight, cwidth
self.cframe, self.canvas = self.createCanvas()
# Toolbar
self.images = miniEditImages()
self.buttons = {}
self.active = None
self.tools = ( 'Select', 'Host', 'Switch', 'Link' )
self.customColors = { 'Switch': 'darkGreen', 'Host': 'blue' }
self.toolbar = self.createToolbar()
# Layout
self.toolbar.grid( column=0, row=0, sticky='nsew')
self.cframe.grid( column=1, row=0 )
self.columnconfigure( 1, weight=1 )
self.rowconfigure( 0, weight=1 )
self.pack( expand=True, fill='both' )
# About box
self.aboutBox = None
# Initialize node data
self.nodeBindings = self.createNodeBindings()
self.nodePrefixes = { 'Switch': 's', 'Host': 'h' }
self.widgetToItem = {}
self.itemToWidget = {}
# Initialize link tool
self.link = self.linkWidget = None
# Selection support
self.selection = None
# Keyboard bindings
self.bind( '<Control-q>', lambda event: self.quit() )
self.bind( '<KeyPress-Delete>', self.deleteSelection )
self.bind( '<KeyPress-BackSpace>', self.deleteSelection )
self.focus()
# Event handling initalization
self.linkx = self.linky = self.linkItem = None
self.lastSelection = None
# Model initialization
self.links = {}
self.nodeCount = 0
self.net = None
# Close window gracefully
Wm.wm_protocol( self.top, name='WM_DELETE_WINDOW', func=self.quit )
def quit( self ):
"Stop our network, if any, then quit."
self.stop()
Frame.quit( self )
def createMenubar( self ):
"Create our menu bar."
font = self.font
mbar = Menu( self.top, font=font )
self.top.configure( menu=mbar )
# Application menu
appMenu = Menu( mbar, tearoff=False )
mbar.add_cascade( label=self.appName, font=font, menu=appMenu )
appMenu.add_command( label='About Mini-CCNx', command=self.about,
font=font)
appMenu.add_separator()
appMenu.add_command( label='Quit', command=self.quit, font=font )
#fileMenu = Menu( mbar, tearoff=False )
#mbar.add_cascade( label="File", font=font, menu=fileMenu )
#fileMenu.add_command( label="Load...", font=font )
#fileMenu.add_separator()
#fileMenu.add_command( label="Save", font=font )
#fileMenu.add_separator()
#fileMenu.add_command( label="Print", font=font )
editMenu = Menu( mbar, tearoff=False )
mbar.add_cascade( label="Edit", font=font, menu=editMenu )
editMenu.add_command( label="Cut", font=font,
command=lambda: self.deleteSelection( None ) )
# runMenu = Menu( mbar, tearoff=False )
# mbar.add_cascade( label="Run", font=font, menu=runMenu )
# runMenu.add_command( label="Run", font=font, command=self.doRun )
# runMenu.add_command( label="Stop", font=font, command=self.doStop )
# runMenu.add_separator()
# runMenu.add_command( label='Xterm', font=font, command=self.xterm )
# Canvas
def createCanvas( self ):
"Create and return our scrolling canvas frame."
f = Frame( self )
canvas = Canvas( f, width=self.cwidth, height=self.cheight,
bg=self.bg )
# Scroll bars
xbar = Scrollbar( f, orient='horizontal', command=canvas.xview )
ybar = Scrollbar( f, orient='vertical', command=canvas.yview )
canvas.configure( xscrollcommand=xbar.set, yscrollcommand=ybar.set )
# Resize box
resize = Label( f, bg='white' )
# Layout
canvas.grid( row=0, column=1, sticky='nsew')
ybar.grid( row=0, column=2, sticky='ns')
xbar.grid( row=1, column=1, sticky='ew' )
resize.grid( row=1, column=2, sticky='nsew' )
# Resize behavior
f.rowconfigure( 0, weight=1 )
f.columnconfigure( 1, weight=1 )
f.grid( row=0, column=0, sticky='nsew' )
f.bind( '<Configure>', lambda event: self.updateScrollRegion() )
# Mouse bindings
canvas.bind( '<ButtonPress-1>', self.clickCanvas )
canvas.bind( '<B1-Motion>', self.dragCanvas )
canvas.bind( '<ButtonRelease-1>', self.releaseCanvas )
return f, canvas
def updateScrollRegion( self ):
"Update canvas scroll region to hold everything."
bbox = self.canvas.bbox( 'all' )
if bbox is not None:
self.canvas.configure( scrollregion=( 0, 0, bbox[ 2 ],
bbox[ 3 ] ) )
def canvasx( self, x_root ):
"Convert root x coordinate to canvas coordinate."
c = self.canvas
return c.canvasx( x_root ) - c.winfo_rootx()
def canvasy( self, y_root ):
"Convert root y coordinate to canvas coordinate."
c = self.canvas
return c.canvasy( y_root ) - c.winfo_rooty()
# Toolbar
def activate( self, toolName ):
"Activate a tool and press its button."
# Adjust button appearance
if self.active:
self.buttons[ self.active ].configure( relief='raised' )
self.buttons[ toolName ].configure( relief='sunken' )
# Activate dynamic bindings
self.active = toolName
def createToolbar( self ):
"Create and return our toolbar frame."
toolbar = Frame( self )
# Tools
for tool in self.tools:
cmd = ( lambda t=tool: self.activate( t ) )
b = Button( toolbar, text=tool, font=self.smallFont, command=cmd)
if tool in self.images:
b.config( height=50, image=self.images[ tool ] )
# b.config( compound='top' )
b.pack( fill='x' )
self.buttons[ tool ] = b
self.activate( self.tools[ 0 ] )
# Spacer
Label( toolbar, text='' ).pack()
# Commands
#for cmd, color in [ ( 'Stop', 'darkRed' ), ( 'Run', 'darkGreen' ) ]:
# doCmd = getattr( self, 'do' + cmd )
# b = Button( toolbar, text=cmd, font=self.smallFont,
# fg=color, command=doCmd )
# b.pack( fill='x', side='bottom' )
for cmd, color in [ ( 'Generate', 'darkGreen' ) ]:
doCmd = getattr( self, 'do' + cmd )
b = Button( toolbar, text=cmd, font=self.smallFont,
fg=color, command=doCmd )
b.pack( fill='x', side='bottom' )
return toolbar
def doGenerate( self ):
"Generate template."
self.activate( 'Select' )
for tool in self.tools:
self.buttons[ tool ].config( state='disabled' )
self.buildTemplate()
for tool in self.tools:
self.buttons[ tool ].config( state='normal' )
def doStop( self ):
"Stop command."
self.stop()
for tool in self.tools:
self.buttons[ tool ].config( state='normal' )
def buildTemplate( self ):
"Generate template"
template = open(self.template_file, 'w')
# hosts
template.write('[hosts]\n')
for widget in self.widgetToItem:
name = widget[ 'text' ]
tags = self.canvas.gettags( self.widgetToItem[ widget ] )
if 'Host' in tags:
template.write(name + ':\n')
# switches/routers
template.write('[routers]\n')
for widget in self.widgetToItem:
name = widget[ 'text' ]
tags = self.canvas.gettags( self.widgetToItem[ widget ] )
if 'Switch' in tags:
template.write(name + ':\n')
# Make links
template.write('[links]\n')
for link in self.links.values():
( src, dst ) = link
srcName, dstName = src[ 'text' ], dst[ 'text' ]
template.write(srcName + ':' + dstName + '\n')
template.close()
# Generic canvas handler
#
# We could have used bindtags, as in nodeIcon, but
# the dynamic approach used here
# may actually require less code. In any case, it's an
# interesting introspection-based alternative to bindtags.
def canvasHandle( self, eventName, event ):
"Generic canvas event handler"
if self.active is None:
return
toolName = self.active
handler = getattr( self, eventName + toolName, None )
if handler is not None:
handler( event )
def clickCanvas( self, event ):
"Canvas click handler."
self.canvasHandle( 'click', event )
def dragCanvas( self, event ):
"Canvas drag handler."
self.canvasHandle( 'drag', event )
def releaseCanvas( self, event ):
"Canvas mouse up handler."
self.canvasHandle( 'release', event )
# Currently the only items we can select directly are
# links. Nodes are handled by bindings in the node icon.
def findItem( self, x, y ):
"Find items at a location in our canvas."
items = self.canvas.find_overlapping( x, y, x, y )
if len( items ) == 0:
return None
else:
return items[ 0 ]
# Canvas bindings for Select, Host, Switch and Link tools
def clickSelect( self, event ):
"Select an item."
self.selectItem( self.findItem( event.x, event.y ) )
def deleteItem( self, item ):
"Delete an item."
# Don't delete while network is running
if self.buttons[ 'Select' ][ 'state' ] == 'disabled':
return
# Delete from model
if item in self.links:
self.deleteLink( item )
if item in self.itemToWidget:
self.deleteNode( item )
# Delete from view
self.canvas.delete( item )
def deleteSelection( self, _event ):
"Delete the selected item."
if self.selection is not None:
self.deleteItem( self.selection )
self.selectItem( None )
def nodeIcon( self, node, name ):
"Create a new node icon."
icon = Button( self.canvas, image=self.images[ node ],
text=name, compound='top' )
# Unfortunately bindtags wants a tuple
bindtags = [ str( self.nodeBindings ) ]
bindtags += list( icon.bindtags() )
icon.bindtags( tuple( bindtags ) )
return icon
def newNode( self, node, event ):
"Add a new node to our canvas."
c = self.canvas
x, y = c.canvasx( event.x ), c.canvasy( event.y )
self.nodeCount += 1
name = self.nodePrefixes[ node ] + str( self.nodeCount )
icon = self.nodeIcon( node, name )
item = self.canvas.create_window( x, y, anchor='c', window=icon,
tags=node )
self.widgetToItem[ icon ] = item
self.itemToWidget[ item ] = icon
self.selectItem( item )
icon.links = {}
def clickHost( self, event ):
"Add a new host to our canvas."
self.newNode( 'Host', event )
def clickSwitch( self, event ):
"Add a new switch to our canvas."
self.newNode( 'Switch', event )
def dragLink( self, event ):
"Drag a link's endpoint to another node."
if self.link is None:
return
# Since drag starts in widget, we use root coords
x = self.canvasx( event.x_root )
y = self.canvasy( event.y_root )
c = self.canvas
c.coords( self.link, self.linkx, self.linky, x, y )
def releaseLink( self, _event ):
"Give up on the current link."
if self.link is not None:
self.canvas.delete( self.link )
self.linkWidget = self.linkItem = self.link = None
# Generic node handlers
def createNodeBindings( self ):
"Create a set of bindings for nodes."
bindings = {
'<ButtonPress-1>': self.clickNode,
'<B1-Motion>': self.dragNode,
'<ButtonRelease-1>': self.releaseNode,
'<Enter>': self.enterNode,
'<Leave>': self.leaveNode,
'<Double-ButtonPress-1>': self.xterm
}
l = Label() # lightweight-ish owner for bindings
for event, binding in bindings.items():
l.bind( event, binding )
return l
def selectItem( self, item ):
"Select an item and remember old selection."
self.lastSelection = self.selection
self.selection = item
def enterNode( self, event ):
"Select node on entry."
self.selectNode( event )
def leaveNode( self, _event ):
"Restore old selection on exit."
self.selectItem( self.lastSelection )
def clickNode( self, event ):
"Node click handler."
if self.active is 'Link':
self.startLink( event )
else:
self.selectNode( event )
return 'break'
def dragNode( self, event ):
"Node drag handler."
if self.active is 'Link':
self.dragLink( event )
else:
self.dragNodeAround( event )
def releaseNode( self, event ):
"Node release handler."
if self.active is 'Link':
self.finishLink( event )
# Specific node handlers
def selectNode( self, event ):
"Select the node that was clicked on."
item = self.widgetToItem.get( event.widget, None )
self.selectItem( item )
def dragNodeAround( self, event ):
"Drag a node around on the canvas."
c = self.canvas
# Convert global to local coordinates;
# Necessary since x, y are widget-relative
x = self.canvasx( event.x_root )
y = self.canvasy( event.y_root )
w = event.widget
# Adjust node position
item = self.widgetToItem[ w ]
c.coords( item, x, y )
# Adjust link positions
for dest in w.links:
link = w.links[ dest ]
item = self.widgetToItem[ dest ]
x1, y1 = c.coords( item )
c.coords( link, x, y, x1, y1 )
def startLink( self, event ):
"Start a new link."
if event.widget not in self.widgetToItem:
# Didn't click on a node
return
w = event.widget
item = self.widgetToItem[ w ]
x, y = self.canvas.coords( item )
self.link = self.canvas.create_line( x, y, x, y, width=4,
fill='blue', tag='link' )
self.linkx, self.linky = x, y
self.linkWidget = w
self.linkItem = item
# Link bindings
# Selection still needs a bit of work overall
# Callbacks ignore event
def select( _event, link=self.link ):
"Select item on mouse entry."
self.selectItem( link )
def highlight( _event, link=self.link ):
"Highlight item on mouse entry."
# self.selectItem( link )
self.canvas.itemconfig( link, fill='green' )
def unhighlight( _event, link=self.link ):
"Unhighlight item on mouse exit."
self.canvas.itemconfig( link, fill='blue' )
# self.selectItem( None )
self.canvas.tag_bind( self.link, '<Enter>', highlight )
self.canvas.tag_bind( self.link, '<Leave>', unhighlight )
self.canvas.tag_bind( self.link, '<ButtonPress-1>', select )
def finishLink( self, event ):
"Finish creating a link"
if self.link is None:
return
source = self.linkWidget
c = self.canvas
# Since we dragged from the widget, use root coords
x, y = self.canvasx( event.x_root ), self.canvasy( event.y_root )
target = self.findItem( x, y )
dest = self.itemToWidget.get( target, None )
if ( source is None or dest is None or source == dest
or dest in source.links or source in dest.links ):
self.releaseLink( event )
return
# For now, don't allow hosts to be directly linked
# stags = self.canvas.gettags( self.widgetToItem[ source ] )
# dtags = self.canvas.gettags( target )
# if 'Host' in stags and 'Host' in dtags:
# self.releaseLink( event )
# return
x, y = c.coords( target )
c.coords( self.link, self.linkx, self.linky, x, y )
self.addLink( source, dest )
# We're done
self.link = self.linkWidget = None
# Menu handlers
def about( self ):
"Display about box."
about = self.aboutBox
if about is None:
bg = 'white'
about = Toplevel( bg='white' )
about.title( 'About' )
info = self.appName + ': a simple network editor for Mini-CCNx - based on Miniedit '
warning = 'Development version - not entirely functional!'
author = 'Carlos Cabral, Jan 2013'
author2 = 'Miniedit by Bob Lantz <rlantz@cs>, April 2010'
line1 = Label( about, text=info, font='Helvetica 10 bold', bg=bg )
line2 = Label( about, text=warning, font='Helvetica 9', bg=bg )
line3 = Label( about, text=author, font='Helvetica 9', bg=bg )
line4 = Label( about, text=author2, font='Helvetica 9', bg=bg )
line1.pack( padx=20, pady=10 )
line2.pack(pady=10 )
line3.pack(pady=10 )
line4.pack(pady=10 )
hide = ( lambda about=about: about.withdraw() )
self.aboutBox = about
# Hide on close rather than destroying window
Wm.wm_protocol( about, name='WM_DELETE_WINDOW', func=hide )
# Show (existing) window
about.deiconify()
def createToolImages( self ):
"Create toolbar (and icon) images."
# Model interface
#
# Ultimately we will either want to use a topo or
# mininet object here, probably.
def addLink( self, source, dest ):
"Add link to model."
source.links[ dest ] = self.link
dest.links[ source ] = self.link
self.links[ self.link ] = ( source, dest )
def deleteLink( self, link ):
"Delete link from model."
pair = self.links.get( link, None )
if pair is not None:
source, dest = pair
del source.links[ dest ]
del dest.links[ source ]
if link is not None:
del self.links[ link ]
def deleteNode( self, item ):
"Delete node (and its links) from model."
widget = self.itemToWidget[ item ]
for link in widget.links.values():
# Delete from view and model
self.deleteItem( link )
del self.itemToWidget[ item ]
del self.widgetToItem[ widget ]
def build( self ):
"Build network based on our topology."
net = Mininet( topo=None )
# Make controller
net.addController( 'c0' )
# Make nodes
for widget in self.widgetToItem:
name = widget[ 'text' ]
tags = self.canvas.gettags( self.widgetToItem[ widget ] )
nodeNum = int( name[ 1: ] )
if 'Switch' in tags:
net.addSwitch( name )
elif 'Host' in tags:
net.addHost( name, ip=ipStr( nodeNum ) )
else:
raise Exception( "Cannot create mystery node: " + name )
# Make links
for link in self.links.values():
( src, dst ) = link
srcName, dstName = src[ 'text' ], dst[ 'text' ]
src, dst = net.nameToNode[ srcName ], net.nameToNode[ dstName ]
src.linkTo( dst )
# Build network (we have to do this separately at the moment )
net.build()
return net
def start( self ):
"Start network."
if self.net is None:
self.net = self.build()
self.net.start()
def stop( self ):
"Stop network."
if self.net is not None:
self.net.stop()
cleanUpScreens()
self.net = None
def xterm( self, _ignore=None ):
"Make an xterm when a button is pressed."
if ( self.selection is None or
self.net is None or
self.selection not in self.itemToWidget ):
return
name = self.itemToWidget[ self.selection ][ 'text' ]
if name not in self.net.nameToNode:
return
term = makeTerm( self.net.nameToNode[ name ], 'Host' )
self.net.terms.append( term )
def miniEditImages():
"Create and return images for MiniEdit."
# Image data. Git will be unhappy. However, the alternative
# is to keep track of separate binary files, which is also
# unappealing.
return {
'Select': BitmapImage(
file='/usr/include/X11/bitmaps/left_ptr' ),
'Switch' : PhotoImage( data=r"""
R0lGODlhOgArAMIEAB8aFwB7tQCb343L8P///////////////yH+GlNvZnR3YXJlOiBNaWNyb3NvZnQgT2ZmaWNlACwAAAAAOgArAAAD/ki63P4wykmrvTjr3YYfQigKH7d5Y6qmnjmBayyHg8vAAqDPaUTbowaA13OIahqcyEgEQEbIi7LIGA1FzsaSQK0QfbnH10sMa83VsqX53HLL7sgUTudR5s367F7PEq4CYDJRcngqfgshiAqAMwF3AYdWTCERjSoBjy+ZVItvMg6XIZmaEgOkSmJwlKOkkKSRlaqraaewr7ABhnqBNLmZuL+6vCzCrpvGsB9EH8m5wc7R0sbQ09bT1dOEBLbXwMjeEN7HpuO6Dt3hFObi7Ovj7d7bEOnYD+4V8PfqF/wN/lKsxZPmop6wBwaFzTsRbVvCWzYQmlMW0UKzZCUqatzICLGjx48gKyYAADs=
"""),
'Host' : PhotoImage( data=r"""
R0lGODlhKQAyAMIHAJyeoK+wsrW2uMHCxM7P0Ozt7fn5+f///yH+EUNyZWF0ZWQgd2l0aCBHSU1QACwAAAAAKQAyAAAD63i63P4wykmrvS4cwLv/IEhxRxGeKGBM3pa+X9QeBmxrT3gMNpyLrt6rgcJgisKXgIFMopaLpjMEVUinn2pQ1ImSrN8uGKCVegHn8bl8CqbV7jFbJ47H650592sX4zl6MX9ocIOBLYNvhkxtiYV8eYx0kJSEi2d7WFmSmZqRmIKeHoddoqOcoaZkqIiqq6CtqqQkrq9jnaKzaLW6Wy8DBMHCp7ClPT+ArMY2t1u9Qs3Et6k+W87KtMfW0r6x1d7P2uDYu+LLtt3nQ9ufxeXM7MkOuCnR7UTe6/jyEOqeWj/SYQEowxXBfgYPJAAAOw==
"""),
'Hosti': PhotoImage( data=r"""
R0lGODlhIAAYAPcAMf//////zP//mf//Zv//M///AP/M///MzP/M
mf/MZv/MM//MAP+Z//+ZzP+Zmf+ZZv+ZM/+ZAP9m//9mzP9mmf9m
Zv9mM/9mAP8z//8zzP8zmf8zZv8zM/8zAP8A//8AzP8Amf8AZv8A
M/8AAMz//8z/zMz/mcz/Zsz/M8z/AMzM/8zMzMzMmczMZszMM8zM
AMyZ/8yZzMyZmcyZZsyZM8yZAMxm/8xmzMxmmcxmZsxmM8xmAMwz
/8wzzMwzmcwzZswzM8wzAMwA/8wAzMwAmcwAZswAM8wAAJn//5n/
zJn/mZn/Zpn/M5n/AJnM/5nMzJnMmZnMZpnMM5nMAJmZ/5mZzJmZ
mZmZZpmZM5mZAJlm/5lmzJlmmZlmZplmM5lmAJkz/5kzzJkzmZkz
ZpkzM5kzAJkA/5kAzJkAmZkAZpkAM5kAAGb//2b/zGb/mWb/Zmb/
M2b/AGbM/2bMzGbMmWbMZmbMM2bMAGaZ/2aZzGaZmWaZZmaZM2aZ
AGZm/2ZmzGZmmWZmZmZmM2ZmAGYz/2YzzGYzmWYzZmYzM2YzAGYA
/2YAzGYAmWYAZmYAM2YAADP//zP/zDP/mTP/ZjP/MzP/ADPM/zPM
zDPMmTPMZjPMMzPMADOZ/zOZzDOZmTOZZjOZMzOZADNm/zNmzDNm
mTNmZjNmMzNmADMz/zMzzDMzmTMzZjMzMzMzADMA/zMAzDMAmTMA
ZjMAMzMAAAD//wD/zAD/mQD/ZgD/MwD/AADM/wDMzADMmQDMZgDM
MwDMAACZ/wCZzACZmQCZZgCZMwCZAABm/wBmzABmmQBmZgBmMwBm
AAAz/wAzzAAzmQAzZgAzMwAzAAAA/wAAzAAAmQAAZgAAM+4AAN0A
ALsAAKoAAIgAAHcAAFUAAEQAACIAABEAAADuAADdAAC7AACqAACI
AAB3AABVAABEAAAiAAARAAAA7gAA3QAAuwAAqgAAiAAAdwAAVQAA
RAAAIgAAEe7u7t3d3bu7u6qqqoiIiHd3d1VVVURERCIiIhEREQAA
ACH5BAEAAAAALAAAAAAgABgAAAiNAAH8G0iwoMGDCAcKTMiw4UBw
BPXVm0ixosWLFvVBHFjPoUeC9Tb+6/jRY0iQ/8iVbHiS40CVKxG2
HEkQZsyCM0mmvGkw50uePUV2tEnOZkyfQA8iTYpTKNOgKJ+C3AhO
p9SWVaVOfWj1KdauTL9q5UgVbFKsEjGqXVtP40NwcBnCjXtw7tx/
C8cSBBAQADs=
""" ),
'Switchi': PhotoImage( data=r"""
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""" ),
'Link': PhotoImage( data=r"""
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""" )
}
if __name__ == '__main__':
setLogLevel( 'info' )
temp_file = parse_args()[0]
app = MiniEdit(template_file=temp_file)
app.mainloop()