blob: c04270707642746f2d7fe3c4e7c2e26f6380c949 [file] [log] [blame]
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/**
* Copyright (c) 2014-2017, The University of Memphis,
* Regents of the University of California,
* Arizona Board of Regents.
*
* This file is part of NLSR (Named-data Link State Routing).
* See AUTHORS.md for complete list of NLSR authors and contributors.
*
* NLSR is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* NLSR is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* NLSR, e.g., in COPYING.md file. If not, see <http://www.gnu.org/licenses/>.
**/
#ifndef NLSR_HELLO_PROTOCOL_HPP
#define NLSR_HELLO_PROTOCOL_HPP
#include "statistics.hpp"
#include "test-access-control.hpp"
#include <ndn-cxx/util/signal.hpp>
#include <ndn-cxx/face.hpp>
#include <ndn-cxx/mgmt/nfd/control-parameters.hpp>
#include <ndn-cxx/mgmt/nfd/control-response.hpp>
#include <ndn-cxx/util/scheduler.hpp>
namespace nlsr {
class Nlsr;
class HelloProtocol
{
public:
HelloProtocol(Nlsr& nlsr, ndn::Scheduler& scheduler);
/*! \brief Schedules a Hello Interest event.
*
* This function serves as the Hello Interest loop, and must be
* explicitly called to start the Hello cycle. This is done at
* NLSR's initialization.
*
* \sa Nlsr::initialize
* \param seconds The number of seconds to wait before calling the event.
*/
void
scheduleInterest(uint32_t seconds);
/*! \brief Sends a Hello Interest packet.
*
* \param interestNamePrefix The name of the router that has published the
* update we want. Here that should be: \<router name\>/NLSR/INFO
*
* \param seconds The lifetime of the Interest we construct, in seconds
*
* This function attempts to contact neighboring routers to
* determine their status (which currently is one of: ACTIVE,
* INACTIVE, or UNKNOWN)
*/
void
expressInterest(const ndn::Name& interestNamePrefix, uint32_t seconds);
/*! \brief Sends Hello Interests to all neighbors
*
* \param seconds (ignored)
*
* This function is called as part of a schedule to regularly
* determine the adjacency status of neighbors. This function
* creates and sends a Hello Interest to each neighbor in
* Nlsr::m_adjacencyList. If the neighbor has not been contacted
* before and curerntly has no Face in NFD, this method will call a
* different pipeline that creates the Face first, then registers
* prefixes.
*/
void
sendScheduledInterest(uint32_t seconds);
/*! \brief Processes a Hello Interest from a neighbor.
*
* \param name (ignored)
*
* \param interest The Interest object that we have received and need to
* process.
*
* Processes a Hello Interest that this router receives from one of
* its neighbors. If the neighbor that sent the Interest does not
* have a Face, NLSR will attempt to create one. Also, if the
* neighbor that sent the Interest was previously marked as
* INACTIVE, NLSR will attempt to contact it with its own Hello
* Interest.
*/
void
processInterest(const ndn::Name& name, const ndn::Interest& interest);
ndn::util::signal::Signal<HelloProtocol, Statistics::PacketType> hpIncrementSignal;
private:
/*! \brief Try to contact a neighbor via Hello protocol again
*
* This function will re-send Hello Interests a configured number
* of times. After that many failures, HelloProtocol will mark the neighbor as
* inactive and will not attempt to contact them until the next time
* HelloProtocol::sendScheduledInterest is called.
*
* \sa nlsr::ConfParameter::getInterestRetryNumber
*/
void
processInterestTimedOut(const ndn::Interest& interest);
/*! \brief Verify signatures and validate incoming Hello data.
*/
void
onContent(const ndn::Interest& interest, const ndn::Data& data);
PUBLIC_WITH_TESTS_ELSE_PRIVATE:
/*! \brief Change a neighbor's status
*
* Whenever incoming Hello data is verified and validated, change
* the status of this neighbor and then schedule an adjacency LSA
* build for us. This also resets the number of times we've failed
* to contact this neighbor so that we will retry later.
*/
void
onContentValidated(const std::shared_ptr<const ndn::Data>& data);
private:
/*! \brief Log that incoming data couldn't be validated, but do nothing else.
*/
void
onContentValidationFailed(const std::shared_ptr<const ndn::Data>& data,
const std::string& msg);
/*! \brief Treat a failed Face registration as an INACTIVE neighbor.
*
* If NLSR fails to register a Face when contacting a neighbor, it
* will instantly toggle that neighbor to INACTIVE. This is
* necessary because NLSR will put off building its own adjacency
* LSA until the status of each neighbor is definitively
* known. Without this, NLSR might have to wait many scheduled Hello
* intervals to finish building an adjacency LSA.
*/
void
onRegistrationFailure(const ndn::nfd::ControlResponse& response,
const ndn::Name& name);
/*! \brief Set up a Face for NLSR use.
*
* When NLSR receives a Hello Interest from a neighbor that it has
* not seen before, it may need to create a Face for that
* neighbor. After doing so, it will be necessary to inform NFD
* about the standard prefixes that NLSR needs a node to have in
* order to conduct normal operations. This function accomplishes
* that, and then sends its own Hello Interest to confirm the
* contact.
*/
void
onRegistrationSuccess(const ndn::nfd::ControlParameters& commandSuccessResult,
const ndn::Name& neighbor, const ndn::time::milliseconds& timeout);
/*! \brief Create a Face for an adjacency
* \sa HelloProtocol::onRegistrationSuccess
*/
void
registerPrefixes(const ndn::Name& adjName, const std::string& faceUri,
double linkCost, const ndn::time::milliseconds& timeout);
private:
Nlsr& m_nlsr;
ndn::Scheduler& m_scheduler;
static const std::string INFO_COMPONENT;
static const std::string NLSR_COMPONENT;
};
} // namespace nlsr
#endif // NLSR_HELLO_PROTOCOL_HPP