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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2014-2023, The University of Memphis,
* Regents of the University of California,
* Arizona Board of Regents.
*
* This file is part of NLSR (Named-data Link State Routing).
* See AUTHORS.md for complete list of NLSR authors and contributors.
*
* NLSR is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* NLSR is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* NLSR, e.g., in COPYING.md file. If not, see <http://www.gnu.org/licenses/>.
**/
#ifndef NLSR_ADJACENCY_LIST_HPP
#define NLSR_ADJACENCY_LIST_HPP
#include "adjacent.hpp"
#include "common.hpp"
#include <list>
namespace nlsr {
class AdjacencyList
{
public:
using const_iterator = std::list<Adjacent>::const_iterator;
using iterator = std::list<Adjacent>::iterator;
bool
insert(const Adjacent& adjacent);
std::list<Adjacent>&
getAdjList();
const std::list<Adjacent>&
getAdjList() const;
bool
isNeighbor(const ndn::Name& adjName) const;
void
incrementTimedOutInterestCount(const ndn::Name& neighbor);
int32_t
getTimedOutInterestCount(const ndn::Name& neighbor) const;
Adjacent::Status
getStatusOfNeighbor(const ndn::Name& neighbor) const;
void
setStatusOfNeighbor(const ndn::Name& neighbor, Adjacent::Status status);
void
setTimedOutInterestCount(const ndn::Name& neighbor, uint32_t count);
/*! \brief Determines whether this list can be used to build an adj. LSA.
\param interestRetryNo The maximum number of hello-interest
retries to contact a neighbor.
\return Returns a boolean indicating whether this list can be used
to build an adj. LSA.
Determines whether this adjacency list object could be used to
build an adjacency LSA. An LSA is buildable when the status of all
neighbors is known. A neighbor's status is known when their status
is ACTIVE, or INACTIVE and some number of hello interests
(specified by nlsr::ConfParameter::getInterestRetryNumber()) have
failed. To be explicit, a neighbor's status is unknown if we are
still sending hello interests.
*/
bool
isAdjLsaBuildable(const uint32_t interestRetryNo) const;
int32_t
getNumOfActiveNeighbor() const;
Adjacent
getAdjacent(const ndn::Name& adjName);
bool
operator==(const AdjacencyList& adl) const;
size_t
size() const
{
return m_adjList.size();
}
void
reset()
{
m_adjList.clear();
}
AdjacencyList::iterator
findAdjacent(const ndn::Name& adjName);
AdjacencyList::iterator
findAdjacent(uint64_t faceId);
AdjacencyList::iterator
findAdjacent(const ndn::FaceUri& faceUri);
uint64_t
getFaceId(const ndn::FaceUri& faceUri);
void
writeLog();
public:
const_iterator
begin() const
{
return m_adjList.begin();
}
const_iterator
end() const
{
return m_adjList.end();
}
private:
iterator
find(const ndn::Name& adjName);
const_iterator
find(const ndn::Name& adjName) const;
private:
std::list<Adjacent> m_adjList;
};
} // namespace nlsr
#endif // NLSR_ADJACENCY_LIST_HPP