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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil -*- */
/*
* Copyright (c) 2012 University of California, Los Angeles
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Zhenkai Zhu <zhenkai@cs.ucla.edu>
* 卞超轶 Chaoyi Bian <bcy@pku.edu.cn>
* Alexander Afanasyev <alexander.afanasyev@ucla.edu>
*/
#ifndef SYNC_FULL_STATE_H
#define SYNC_FULL_STATE_H
#include "ns3/nstime.h"
#include "sync-state.h"
namespace Sync {
/**
* \ingroup sync
* @brief Cumulative SYNC state
*/
class FullState : public State
{
public:
/**
* @brief Default constructor
*/
FullState ();
virtual ~FullState ();
/**
* @brief Get time period since last state update
*
* This value can be used to randomize reconciliation waiting time in SyncApp
*/
ns3::Time
getTimeFromLastUpdate () const;
// from State
virtual void
update (NameInfoConstPtr info, const SeqNo &seq);
virtual void
remove (NameInfoConstPtr info);
private:
ns3::Time m_lastUpdated; ///< @brief Time when state was updated last time
};
} // Sync
#endif // SYNC_STATE_H