table: NameTree optimization
This commit adds platform-specific hash function selection and hash
table shrink function.
Change-Id: Iaaa0e5b86842d4e0582d3523f0a6b6836e152239
Refs: #1305
diff --git a/daemon/core/city-hash.cpp b/daemon/core/city-hash.cpp
new file mode 100644
index 0000000..e0bebb4
--- /dev/null
+++ b/daemon/core/city-hash.cpp
@@ -0,0 +1,628 @@
+// Copyright (c) 2011 Google, Inc.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+// CityHash, by Geoff Pike and Jyrki Alakuijala
+//
+// This file provides CityHash64() and related functions.
+//
+// It's probably possible to create even faster hash functions by
+// writing a program that systematically explores some of the space of
+// possible hash functions, by using SIMD instructions, or by
+// compromising on hash quality.
+
+//#include "config.h"
+#include "city-hash.hpp"
+#include <algorithm>
+#include <string.h> // for memcpy and memset
+
+using namespace std;
+
+
+static uint64 UNALIGNED_LOAD64(const char *p) {
+ uint64 result;
+ memcpy(&result, p, sizeof(result));
+ return result;
+}
+
+static uint32 UNALIGNED_LOAD32(const char *p) {
+ uint32 result;
+ memcpy(&result, p, sizeof(result));
+ return result;
+}
+
+#ifdef _MSC_VER
+
+#include <stdlib.h>
+#define bswap_32(x) _byteswap_ulong(x)
+#define bswap_64(x) _byteswap_uint64(x)
+
+#elif defined(__APPLE__)
+
+// Mac OS X / Darwin features
+#include <libkern/OSByteOrder.h>
+#define bswap_32(x) OSSwapInt32(x)
+#define bswap_64(x) OSSwapInt64(x)
+
+#elif defined(__NetBSD__)
+
+#include <sys/types.h>
+#include <machine/bswap.h>
+#if defined(__BSWAP_RENAME) && !defined(__bswap_32)
+#define bswap_32(x) bswap32(x)
+#define bswap_64(x) bswap64(x)
+#endif
+
+#else
+
+#include <byteswap.h>
+
+#endif
+
+#ifdef WORDS_BIGENDIAN
+#define uint32_in_expected_order(x) (bswap_32(x))
+#define uint64_in_expected_order(x) (bswap_64(x))
+#else
+#define uint32_in_expected_order(x) (x)
+#define uint64_in_expected_order(x) (x)
+#endif
+
+#if !defined(LIKELY)
+#if HAVE_BUILTIN_EXPECT
+#define LIKELY(x) (__builtin_expect(!!(x), 1))
+#else
+#define LIKELY(x) (x)
+#endif
+#endif
+
+static uint64 Fetch64(const char *p) {
+ return uint64_in_expected_order(UNALIGNED_LOAD64(p));
+}
+
+static uint32 Fetch32(const char *p) {
+ return uint32_in_expected_order(UNALIGNED_LOAD32(p));
+}
+
+// Some primes between 2^63 and 2^64 for various uses.
+static const uint64 k0 = 0xc3a5c85c97cb3127ULL;
+static const uint64 k1 = 0xb492b66fbe98f273ULL;
+static const uint64 k2 = 0x9ae16a3b2f90404fULL;
+
+// Magic numbers for 32-bit hashing. Copied from Murmur3.
+static const uint32_t c1 = 0xcc9e2d51;
+static const uint32_t c2 = 0x1b873593;
+
+// A 32-bit to 32-bit integer hash copied from Murmur3.
+static uint32 fmix(uint32 h)
+{
+ h ^= h >> 16;
+ h *= 0x85ebca6b;
+ h ^= h >> 13;
+ h *= 0xc2b2ae35;
+ h ^= h >> 16;
+ return h;
+}
+
+static uint32 Rotate32(uint32 val, int shift) {
+ // Avoid shifting by 32: doing so yields an undefined result.
+ return shift == 0 ? val : ((val >> shift) | (val << (32 - shift)));
+}
+
+#undef PERMUTE3
+#define PERMUTE3(a, b, c) do { std::swap(a, b); std::swap(a, c); } while (0)
+
+static uint32 Mur(uint32 a, uint32 h) {
+ // Helper from Murmur3 for combining two 32-bit values.
+ a *= c1;
+ a = Rotate32(a, 17);
+ a *= c2;
+ h ^= a;
+ h = Rotate32(h, 19);
+ return h * 5 + 0xe6546b64;
+}
+
+static uint32 Hash32Len13to24(const char *s, size_t len) {
+ uint32 a = Fetch32(s - 4 + (len >> 1));
+ uint32 b = Fetch32(s + 4);
+ uint32 c = Fetch32(s + len - 8);
+ uint32 d = Fetch32(s + (len >> 1));
+ uint32 e = Fetch32(s);
+ uint32 f = Fetch32(s + len - 4);
+ uint32 h = len;
+
+ return fmix(Mur(f, Mur(e, Mur(d, Mur(c, Mur(b, Mur(a, h)))))));
+}
+
+static uint32 Hash32Len0to4(const char *s, size_t len) {
+ uint32 b = 0;
+ uint32 c = 9;
+ for (size_t i = 0; i < len; i++) {
+ signed char v = s[i];
+ b = b * c1 + v;
+ c ^= b;
+ }
+ return fmix(Mur(b, Mur(len, c)));
+}
+
+static uint32 Hash32Len5to12(const char *s, size_t len) {
+ uint32 a = len, b = len * 5, c = 9, d = b;
+ a += Fetch32(s);
+ b += Fetch32(s + len - 4);
+ c += Fetch32(s + ((len >> 1) & 4));
+ return fmix(Mur(c, Mur(b, Mur(a, d))));
+}
+
+uint32 CityHash32(const char *s, size_t len) {
+ if (len <= 24) {
+ return len <= 12 ?
+ (len <= 4 ? Hash32Len0to4(s, len) : Hash32Len5to12(s, len)) :
+ Hash32Len13to24(s, len);
+ }
+
+ // len > 24
+ uint32 h = len, g = c1 * len, f = g;
+ uint32 a0 = Rotate32(Fetch32(s + len - 4) * c1, 17) * c2;
+ uint32 a1 = Rotate32(Fetch32(s + len - 8) * c1, 17) * c2;
+ uint32 a2 = Rotate32(Fetch32(s + len - 16) * c1, 17) * c2;
+ uint32 a3 = Rotate32(Fetch32(s + len - 12) * c1, 17) * c2;
+ uint32 a4 = Rotate32(Fetch32(s + len - 20) * c1, 17) * c2;
+ h ^= a0;
+ h = Rotate32(h, 19);
+ h = h * 5 + 0xe6546b64;
+ h ^= a2;
+ h = Rotate32(h, 19);
+ h = h * 5 + 0xe6546b64;
+ g ^= a1;
+ g = Rotate32(g, 19);
+ g = g * 5 + 0xe6546b64;
+ g ^= a3;
+ g = Rotate32(g, 19);
+ g = g * 5 + 0xe6546b64;
+ f += a4;
+ f = Rotate32(f, 19);
+ f = f * 5 + 0xe6546b64;
+ size_t iters = (len - 1) / 20;
+ do {
+ uint32 a0 = Rotate32(Fetch32(s) * c1, 17) * c2;
+ uint32 a1 = Fetch32(s + 4);
+ uint32 a2 = Rotate32(Fetch32(s + 8) * c1, 17) * c2;
+ uint32 a3 = Rotate32(Fetch32(s + 12) * c1, 17) * c2;
+ uint32 a4 = Fetch32(s + 16);
+ h ^= a0;
+ h = Rotate32(h, 18);
+ h = h * 5 + 0xe6546b64;
+ f += a1;
+ f = Rotate32(f, 19);
+ f = f * c1;
+ g += a2;
+ g = Rotate32(g, 18);
+ g = g * 5 + 0xe6546b64;
+ h ^= a3 + a1;
+ h = Rotate32(h, 19);
+ h = h * 5 + 0xe6546b64;
+ g ^= a4;
+ g = bswap_32(g) * 5;
+ h += a4 * 5;
+ h = bswap_32(h);
+ f += a0;
+ PERMUTE3(f, h, g);
+ s += 20;
+ } while (--iters != 0);
+ g = Rotate32(g, 11) * c1;
+ g = Rotate32(g, 17) * c1;
+ f = Rotate32(f, 11) * c1;
+ f = Rotate32(f, 17) * c1;
+ h = Rotate32(h + g, 19);
+ h = h * 5 + 0xe6546b64;
+ h = Rotate32(h, 17) * c1;
+ h = Rotate32(h + f, 19);
+ h = h * 5 + 0xe6546b64;
+ h = Rotate32(h, 17) * c1;
+ return h;
+}
+
+// Bitwise right rotate. Normally this will compile to a single
+// instruction, especially if the shift is a manifest constant.
+static uint64 Rotate(uint64 val, int shift) {
+ // Avoid shifting by 64: doing so yields an undefined result.
+ return shift == 0 ? val : ((val >> shift) | (val << (64 - shift)));
+}
+
+static uint64 ShiftMix(uint64 val) {
+ return val ^ (val >> 47);
+}
+
+static uint64 HashLen16(uint64 u, uint64 v) {
+ return Hash128to64(uint128(u, v));
+}
+
+static uint64 HashLen16(uint64 u, uint64 v, uint64 mul) {
+ // Murmur-inspired hashing.
+ uint64 a = (u ^ v) * mul;
+ a ^= (a >> 47);
+ uint64 b = (v ^ a) * mul;
+ b ^= (b >> 47);
+ b *= mul;
+ return b;
+}
+
+static uint64 HashLen0to16(const char *s, size_t len) {
+ if (len >= 8) {
+ uint64 mul = k2 + len * 2;
+ uint64 a = Fetch64(s) + k2;
+ uint64 b = Fetch64(s + len - 8);
+ uint64 c = Rotate(b, 37) * mul + a;
+ uint64 d = (Rotate(a, 25) + b) * mul;
+ return HashLen16(c, d, mul);
+ }
+ if (len >= 4) {
+ uint64 mul = k2 + len * 2;
+ uint64 a = Fetch32(s);
+ return HashLen16(len + (a << 3), Fetch32(s + len - 4), mul);
+ }
+ if (len > 0) {
+ uint8 a = s[0];
+ uint8 b = s[len >> 1];
+ uint8 c = s[len - 1];
+ uint32 y = static_cast<uint32>(a) + (static_cast<uint32>(b) << 8);
+ uint32 z = len + (static_cast<uint32>(c) << 2);
+ return ShiftMix(y * k2 ^ z * k0) * k2;
+ }
+ return k2;
+}
+
+// This probably works well for 16-byte strings as well, but it may be overkill
+// in that case.
+static uint64 HashLen17to32(const char *s, size_t len) {
+ uint64 mul = k2 + len * 2;
+ uint64 a = Fetch64(s) * k1;
+ uint64 b = Fetch64(s + 8);
+ uint64 c = Fetch64(s + len - 8) * mul;
+ uint64 d = Fetch64(s + len - 16) * k2;
+ return HashLen16(Rotate(a + b, 43) + Rotate(c, 30) + d,
+ a + Rotate(b + k2, 18) + c, mul);
+}
+
+// Return a 16-byte hash for 48 bytes. Quick and dirty.
+// Callers do best to use "random-looking" values for a and b.
+static pair<uint64, uint64> WeakHashLen32WithSeeds(
+ uint64 w, uint64 x, uint64 y, uint64 z, uint64 a, uint64 b) {
+ a += w;
+ b = Rotate(b + a + z, 21);
+ uint64 c = a;
+ a += x;
+ a += y;
+ b += Rotate(a, 44);
+ return make_pair(a + z, b + c);
+}
+
+// Return a 16-byte hash for s[0] ... s[31], a, and b. Quick and dirty.
+static pair<uint64, uint64> WeakHashLen32WithSeeds(
+ const char* s, uint64 a, uint64 b) {
+ return WeakHashLen32WithSeeds(Fetch64(s),
+ Fetch64(s + 8),
+ Fetch64(s + 16),
+ Fetch64(s + 24),
+ a,
+ b);
+}
+
+// Return an 8-byte hash for 33 to 64 bytes.
+static uint64 HashLen33to64(const char *s, size_t len) {
+ uint64 mul = k2 + len * 2;
+ uint64 a = Fetch64(s) * k2;
+ uint64 b = Fetch64(s + 8);
+ uint64 c = Fetch64(s + len - 24);
+ uint64 d = Fetch64(s + len - 32);
+ uint64 e = Fetch64(s + 16) * k2;
+ uint64 f = Fetch64(s + 24) * 9;
+ uint64 g = Fetch64(s + len - 8);
+ uint64 h = Fetch64(s + len - 16) * mul;
+ uint64 u = Rotate(a + g, 43) + (Rotate(b, 30) + c) * 9;
+ uint64 v = ((a + g) ^ d) + f + 1;
+ uint64 w = bswap_64((u + v) * mul) + h;
+ uint64 x = Rotate(e + f, 42) + c;
+ uint64 y = (bswap_64((v + w) * mul) + g) * mul;
+ uint64 z = e + f + c;
+ a = bswap_64((x + z) * mul + y) + b;
+ b = ShiftMix((z + a) * mul + d + h) * mul;
+ return b + x;
+}
+
+uint64 CityHash64(const char *s, size_t len) {
+ if (len <= 32) {
+ if (len <= 16) {
+ return HashLen0to16(s, len);
+ } else {
+ return HashLen17to32(s, len);
+ }
+ } else if (len <= 64) {
+ return HashLen33to64(s, len);
+ }
+
+ // For strings over 64 bytes we hash the end first, and then as we
+ // loop we keep 56 bytes of state: v, w, x, y, and z.
+ uint64 x = Fetch64(s + len - 40);
+ uint64 y = Fetch64(s + len - 16) + Fetch64(s + len - 56);
+ uint64 z = HashLen16(Fetch64(s + len - 48) + len, Fetch64(s + len - 24));
+ pair<uint64, uint64> v = WeakHashLen32WithSeeds(s + len - 64, len, z);
+ pair<uint64, uint64> w = WeakHashLen32WithSeeds(s + len - 32, y + k1, x);
+ x = x * k1 + Fetch64(s);
+
+ // Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
+ len = (len - 1) & ~static_cast<size_t>(63);
+ do {
+ x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
+ y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
+ x ^= w.second;
+ y += v.first + Fetch64(s + 40);
+ z = Rotate(z + w.first, 33) * k1;
+ v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
+ w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
+ std::swap(z, x);
+ s += 64;
+ len -= 64;
+ } while (len != 0);
+ return HashLen16(HashLen16(v.first, w.first) + ShiftMix(y) * k1 + z,
+ HashLen16(v.second, w.second) + x);
+}
+
+uint64 CityHash64WithSeed(const char *s, size_t len, uint64 seed) {
+ return CityHash64WithSeeds(s, len, k2, seed);
+}
+
+uint64 CityHash64WithSeeds(const char *s, size_t len,
+ uint64 seed0, uint64 seed1) {
+ return HashLen16(CityHash64(s, len) - seed0, seed1);
+}
+
+// A subroutine for CityHash128(). Returns a decent 128-bit hash for strings
+// of any length representable in signed long. Based on City and Murmur.
+static uint128 CityMurmur(const char *s, size_t len, uint128 seed) {
+ uint64 a = Uint128Low64(seed);
+ uint64 b = Uint128High64(seed);
+ uint64 c = 0;
+ uint64 d = 0;
+ signed long l = len - 16;
+ if (l <= 0) { // len <= 16
+ a = ShiftMix(a * k1) * k1;
+ c = b * k1 + HashLen0to16(s, len);
+ d = ShiftMix(a + (len >= 8 ? Fetch64(s) : c));
+ } else { // len > 16
+ c = HashLen16(Fetch64(s + len - 8) + k1, a);
+ d = HashLen16(b + len, c + Fetch64(s + len - 16));
+ a += d;
+ do {
+ a ^= ShiftMix(Fetch64(s) * k1) * k1;
+ a *= k1;
+ b ^= a;
+ c ^= ShiftMix(Fetch64(s + 8) * k1) * k1;
+ c *= k1;
+ d ^= c;
+ s += 16;
+ l -= 16;
+ } while (l > 0);
+ }
+ a = HashLen16(a, c);
+ b = HashLen16(d, b);
+ return uint128(a ^ b, HashLen16(b, a));
+}
+
+uint128 CityHash128WithSeed(const char *s, size_t len, uint128 seed) {
+ if (len < 128) {
+ return CityMurmur(s, len, seed);
+ }
+
+ // We expect len >= 128 to be the common case. Keep 56 bytes of state:
+ // v, w, x, y, and z.
+ pair<uint64, uint64> v, w;
+ uint64 x = Uint128Low64(seed);
+ uint64 y = Uint128High64(seed);
+ uint64 z = len * k1;
+ v.first = Rotate(y ^ k1, 49) * k1 + Fetch64(s);
+ v.second = Rotate(v.first, 42) * k1 + Fetch64(s + 8);
+ w.first = Rotate(y + z, 35) * k1 + x;
+ w.second = Rotate(x + Fetch64(s + 88), 53) * k1;
+
+ // This is the same inner loop as CityHash64(), manually unrolled.
+ do {
+ x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
+ y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
+ x ^= w.second;
+ y += v.first + Fetch64(s + 40);
+ z = Rotate(z + w.first, 33) * k1;
+ v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
+ w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
+ std::swap(z, x);
+ s += 64;
+ x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
+ y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
+ x ^= w.second;
+ y += v.first + Fetch64(s + 40);
+ z = Rotate(z + w.first, 33) * k1;
+ v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
+ w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
+ std::swap(z, x);
+ s += 64;
+ len -= 128;
+ } while (LIKELY(len >= 128));
+ x += Rotate(v.first + z, 49) * k0;
+ y = y * k0 + Rotate(w.second, 37);
+ z = z * k0 + Rotate(w.first, 27);
+ w.first *= 9;
+ v.first *= k0;
+ // If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s.
+ for (size_t tail_done = 0; tail_done < len; ) {
+ tail_done += 32;
+ y = Rotate(x + y, 42) * k0 + v.second;
+ w.first += Fetch64(s + len - tail_done + 16);
+ x = x * k0 + w.first;
+ z += w.second + Fetch64(s + len - tail_done);
+ w.second += v.first;
+ v = WeakHashLen32WithSeeds(s + len - tail_done, v.first + z, v.second);
+ v.first *= k0;
+ }
+ // At this point our 56 bytes of state should contain more than
+ // enough information for a strong 128-bit hash. We use two
+ // different 56-byte-to-8-byte hashes to get a 16-byte final result.
+ x = HashLen16(x, v.first);
+ y = HashLen16(y + z, w.first);
+ return uint128(HashLen16(x + v.second, w.second) + y,
+ HashLen16(x + w.second, y + v.second));
+}
+
+uint128 CityHash128(const char *s, size_t len) {
+ return len >= 16 ?
+ CityHash128WithSeed(s + 16, len - 16,
+ uint128(Fetch64(s), Fetch64(s + 8) + k0)) :
+ CityHash128WithSeed(s, len, uint128(k0, k1));
+}
+
+#ifdef __SSE4_2__
+#include <citycrc.h>
+#include <nmmintrin.h>
+
+// Requires len >= 240.
+static void CityHashCrc256Long(const char *s, size_t len,
+ uint32 seed, uint64 *result) {
+ uint64 a = Fetch64(s + 56) + k0;
+ uint64 b = Fetch64(s + 96) + k0;
+ uint64 c = result[0] = HashLen16(b, len);
+ uint64 d = result[1] = Fetch64(s + 120) * k0 + len;
+ uint64 e = Fetch64(s + 184) + seed;
+ uint64 f = 0;
+ uint64 g = 0;
+ uint64 h = c + d;
+ uint64 x = seed;
+ uint64 y = 0;
+ uint64 z = 0;
+
+ // 240 bytes of input per iter.
+ size_t iters = len / 240;
+ len -= iters * 240;
+ do {
+#undef CHUNK
+#define CHUNK(r) \
+ PERMUTE3(x, z, y); \
+ b += Fetch64(s); \
+ c += Fetch64(s + 8); \
+ d += Fetch64(s + 16); \
+ e += Fetch64(s + 24); \
+ f += Fetch64(s + 32); \
+ a += b; \
+ h += f; \
+ b += c; \
+ f += d; \
+ g += e; \
+ e += z; \
+ g += x; \
+ z = _mm_crc32_u64(z, b + g); \
+ y = _mm_crc32_u64(y, e + h); \
+ x = _mm_crc32_u64(x, f + a); \
+ e = Rotate(e, r); \
+ c += e; \
+ s += 40
+
+ CHUNK(0); PERMUTE3(a, h, c);
+ CHUNK(33); PERMUTE3(a, h, f);
+ CHUNK(0); PERMUTE3(b, h, f);
+ CHUNK(42); PERMUTE3(b, h, d);
+ CHUNK(0); PERMUTE3(b, h, e);
+ CHUNK(33); PERMUTE3(a, h, e);
+ } while (--iters > 0);
+
+ while (len >= 40) {
+ CHUNK(29);
+ e ^= Rotate(a, 20);
+ h += Rotate(b, 30);
+ g ^= Rotate(c, 40);
+ f += Rotate(d, 34);
+ PERMUTE3(c, h, g);
+ len -= 40;
+ }
+ if (len > 0) {
+ s = s + len - 40;
+ CHUNK(33);
+ e ^= Rotate(a, 43);
+ h += Rotate(b, 42);
+ g ^= Rotate(c, 41);
+ f += Rotate(d, 40);
+ }
+ result[0] ^= h;
+ result[1] ^= g;
+ g += h;
+ a = HashLen16(a, g + z);
+ x += y << 32;
+ b += x;
+ c = HashLen16(c, z) + h;
+ d = HashLen16(d, e + result[0]);
+ g += e;
+ h += HashLen16(x, f);
+ e = HashLen16(a, d) + g;
+ z = HashLen16(b, c) + a;
+ y = HashLen16(g, h) + c;
+ result[0] = e + z + y + x;
+ a = ShiftMix((a + y) * k0) * k0 + b;
+ result[1] += a + result[0];
+ a = ShiftMix(a * k0) * k0 + c;
+ result[2] = a + result[1];
+ a = ShiftMix((a + e) * k0) * k0;
+ result[3] = a + result[2];
+}
+
+// Requires len < 240.
+static void CityHashCrc256Short(const char *s, size_t len, uint64 *result) {
+ char buf[240];
+ memcpy(buf, s, len);
+ memset(buf + len, 0, 240 - len);
+ CityHashCrc256Long(buf, 240, ~static_cast<uint32>(len), result);
+}
+
+void CityHashCrc256(const char *s, size_t len, uint64 *result) {
+ if (LIKELY(len >= 240)) {
+ CityHashCrc256Long(s, len, 0, result);
+ } else {
+ CityHashCrc256Short(s, len, result);
+ }
+}
+
+uint128 CityHashCrc128WithSeed(const char *s, size_t len, uint128 seed) {
+ if (len <= 900) {
+ return CityHash128WithSeed(s, len, seed);
+ } else {
+ uint64 result[4];
+ CityHashCrc256(s, len, result);
+ uint64 u = Uint128High64(seed) + result[0];
+ uint64 v = Uint128Low64(seed) + result[1];
+ return uint128(HashLen16(u, v + result[2]),
+ HashLen16(Rotate(v, 32), u * k0 + result[3]));
+ }
+}
+
+uint128 CityHashCrc128(const char *s, size_t len) {
+ if (len <= 900) {
+ return CityHash128(s, len);
+ } else {
+ uint64 result[4];
+ CityHashCrc256(s, len, result);
+ return uint128(result[2], result[3]);
+ }
+}
+
+#endif
diff --git a/daemon/core/city-hash.hpp b/daemon/core/city-hash.hpp
new file mode 100644
index 0000000..54a90cb
--- /dev/null
+++ b/daemon/core/city-hash.hpp
@@ -0,0 +1,112 @@
+// Copyright (c) 2011 Google, Inc.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+// CityHash, by Geoff Pike and Jyrki Alakuijala
+//
+// http://code.google.com/p/cityhash/
+//
+// This file provides a few functions for hashing strings. All of them are
+// high-quality functions in the sense that they pass standard tests such
+// as Austin Appleby's SMHasher. They are also fast.
+//
+// For 64-bit x86 code, on short strings, we don't know of anything faster than
+// CityHash64 that is of comparable quality. We believe our nearest competitor
+// is Murmur3. For 64-bit x86 code, CityHash64 is an excellent choice for hash
+// tables and most other hashing (excluding cryptography).
+//
+// For 64-bit x86 code, on long strings, the picture is more complicated.
+// On many recent Intel CPUs, such as Nehalem, Westmere, Sandy Bridge, etc.,
+// CityHashCrc128 appears to be faster than all competitors of comparable
+// quality. CityHash128 is also good but not quite as fast. We believe our
+// nearest competitor is Bob Jenkins' Spooky. We don't have great data for
+// other 64-bit CPUs, but for long strings we know that Spooky is slightly
+// faster than CityHash on some relatively recent AMD x86-64 CPUs, for example.
+// Note that CityHashCrc128 is declared in citycrc.h.
+//
+// For 32-bit x86 code, we don't know of anything faster than CityHash32 that
+// is of comparable quality. We believe our nearest competitor is Murmur3A.
+// (On 64-bit CPUs, it is typically faster to use the other CityHash variants.)
+//
+// Functions in the CityHash family are not suitable for cryptography.
+//
+// Please see CityHash's README file for more details on our performance
+// measurements and so on.
+//
+// WARNING: This code has been only lightly tested on big-endian platforms!
+// It is known to work well on little-endian platforms that have a small penalty
+// for unaligned reads, such as current Intel and AMD moderate-to-high-end CPUs.
+// It should work on all 32-bit and 64-bit platforms that allow unaligned reads;
+// bug reports are welcome.
+//
+// By the way, for some hash functions, given strings a and b, the hash
+// of a+b is easily derived from the hashes of a and b. This property
+// doesn't hold for any hash functions in this file.
+
+#ifndef CITY_HASH_HPP
+#define CITY_HASH_HPP
+
+#include <stdlib.h> // for size_t.
+#include <stdint.h>
+#include <utility>
+
+typedef uint8_t uint8;
+typedef uint32_t uint32;
+typedef uint64_t uint64;
+typedef std::pair<uint64, uint64> uint128;
+
+inline uint64 Uint128Low64(const uint128& x) { return x.first; }
+inline uint64 Uint128High64(const uint128& x) { return x.second; }
+
+// Hash function for a byte array.
+uint64 CityHash64(const char *buf, size_t len);
+
+// Hash function for a byte array. For convenience, a 64-bit seed is also
+// hashed into the result.
+uint64 CityHash64WithSeed(const char *buf, size_t len, uint64 seed);
+
+// Hash function for a byte array. For convenience, two seeds are also
+// hashed into the result.
+uint64 CityHash64WithSeeds(const char *buf, size_t len,
+ uint64 seed0, uint64 seed1);
+
+// Hash function for a byte array.
+uint128 CityHash128(const char *s, size_t len);
+
+// Hash function for a byte array. For convenience, a 128-bit seed is also
+// hashed into the result.
+uint128 CityHash128WithSeed(const char *s, size_t len, uint128 seed);
+
+// Hash function for a byte array. Most useful in 32-bit binaries.
+uint32 CityHash32(const char *buf, size_t len);
+
+// Hash 128 input bits down to 64 bits of output.
+// This is intended to be a reasonably good hash function.
+inline uint64 Hash128to64(const uint128& x) {
+ // Murmur-inspired hashing.
+ const uint64 kMul = 0x9ddfea08eb382d69ULL;
+ uint64 a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul;
+ a ^= (a >> 47);
+ uint64 b = (Uint128High64(x) ^ a) * kMul;
+ b ^= (b >> 47);
+ b *= kMul;
+ return b;
+}
+
+#endif // CITY_HASH_H_