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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
//
// ndn_stupidinterestgenerator.h
// Abstraction
//
// Created by Ilya Moiseenko on 05.08.11.
// Copyright 2011 UCLA. All rights reserved.
//
#include "ns3/application.h"
#include "ns3/log.h"
#include "ns3/address.h"
#include "ns3/random-variable.h"
#include "ns3/nstime.h"
#include "ns3/event-id.h"
#include "ns3/ptr.h"
#include "ns3/udp-socket-factory.h"
#include "ns3/socket.h"
namespace ns3
{
//namespace NDNabstraction
//{
class Socket; //dynamic linking works in a somehow strange way
class StupidInterestGenerator: public Application
{
public:
static TypeId GetTypeId (void);
StupidInterestGenerator ();
virtual ~StupidInterestGenerator();
protected:
virtual void DoDispose (void);
private:
// inherited from Application base class.
virtual void StartApplication (void); // Called at time specified by Start
virtual void StopApplication (void); // Called at time specified by Stop
//Time m_onTime;
Time m_offTime;
Address m_peer; // Peer address
Ptr<Socket> m_socket;
EventId m_startStopEvent; // Event id for next start or stop event
EventId m_sendEvent; // Eventid of pending "send packet" event
TypeId m_tid;
//helpers
void CancelEvents ();
void Construct (Ptr<Node> n,
const Address &remote,
std::string tid,
const RandomVariable& ontime,
const RandomVariable& offtime,
uint32_t size);
// Event handlers
void StartSending ();
void StopSending ();
void SendPacket ();
private:
void ScheduleNextTx ();
void ScheduleStartEvent ();
void ScheduleStopEvent ();
void ConnectionSucceeded (Ptr<Socket>);
void ConnectionFailed (Ptr<Socket>);
void Ignore (Ptr<Socket>);
};
//}
}