src: Updating code style to conform (more or less) to ndn-cxx style
Also, adding .clang-format that describes the applied style. Note that
this style requires a slightly customized version of clang-format.
diff --git a/utils/ndn-limits.cpp b/utils/ndn-limits.cpp
index 4519500..037b313 100644
--- a/utils/ndn-limits.cpp
+++ b/utils/ndn-limits.cpp
@@ -24,44 +24,40 @@
#include "ns3/simulator.h"
#include "ns3/random-variable.h"
-NS_LOG_COMPONENT_DEFINE ("ndn.Limits");
+NS_LOG_COMPONENT_DEFINE("ndn.Limits");
namespace ns3 {
namespace ndn {
TypeId
-Limits::GetTypeId ()
+Limits::GetTypeId()
{
- static TypeId tid = TypeId ("ns3::ndn::Limits")
- .SetGroupName ("Ndn")
- .SetParent <Object> ()
-
+ static TypeId tid = TypeId("ns3::ndn::Limits").SetGroupName("Ndn").SetParent<Object>()
+
;
return tid;
}
-Limits::Limits ()
- : m_maxRate (-1)
- , m_maxDelay (1.0)
- , m_handler (MakeNullCallback<void> ())
- , m_linkDelay (0)
+Limits::Limits()
+ : m_maxRate(-1)
+ , m_maxDelay(1.0)
+ , m_handler(MakeNullCallback<void>())
+ , m_linkDelay(0)
{
}
-
void
-Limits::RegisterAvailableSlotCallback (CallbackHandler handler)
+Limits::RegisterAvailableSlotCallback(CallbackHandler handler)
{
m_handler = handler;
}
void
-Limits::FireAvailableSlotCallback ()
+Limits::FireAvailableSlotCallback()
{
- if (!m_handler.IsNull ())
- m_handler ();
+ if (!m_handler.IsNull())
+ m_handler();
}
-
} // namespace ndn
} // namespace ns3