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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/**
* Copyright (C) 2014 Named Data Networking Project
* See COPYING for copyright and distribution information.
*/
#include "tcp-channel.hpp"
namespace nfd {
using namespace boost::asio;
TcpChannel::TcpChannel(io_service& ioService,
const tcp::Endpoint& localEndpoint)
: m_ioService(ioService)
, m_localEndpoint(localEndpoint)
{
}
void
TcpChannel::listen(const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onAcceptFailed,
int backlog/* = tcp::acceptor::max_connections*/)
{
m_acceptor = make_shared<ip::tcp::acceptor>(boost::ref(m_ioService));
m_acceptor->open(m_localEndpoint.protocol());
m_acceptor->set_option(ip::tcp::acceptor::reuse_address(true));
m_acceptor->bind(m_localEndpoint);
m_acceptor->listen(backlog);
shared_ptr<ip::tcp::socket> clientSocket =
make_shared<ip::tcp::socket>(boost::ref(m_ioService));
m_acceptor->async_accept(*clientSocket,
bind(&TcpChannel::handleConnection, this, _1,
clientSocket,
onFaceCreated, onAcceptFailed));
}
void
TcpChannel::connect(const tcp::Endpoint& remoteEndpoint,
const TcpChannel::FaceCreatedCallback& onFaceCreated,
const TcpChannel::ConnectFailedCallback& onConnectFailed,
const time::Duration& timeout/* = time::seconds(4)*/)
{
ChannelFaceMap::iterator i = m_channelFaces.find(remoteEndpoint);
if (i != m_channelFaces.end()) {
onFaceCreated(i->second);
return;
}
shared_ptr<ip::tcp::socket> clientSocket =
make_shared<ip::tcp::socket>(boost::ref(m_ioService));
shared_ptr<monotonic_deadline_timer> connectTimeoutTimer =
make_shared<monotonic_deadline_timer>(boost::ref(m_ioService));
// not sure if it works. This will bind to something...
// Do we need reuse here too?
clientSocket->bind(m_localEndpoint);
clientSocket->async_connect(remoteEndpoint,
bind(&TcpChannel::handleSuccessfulConnect, this, _1,
clientSocket, connectTimeoutTimer,
onFaceCreated, onConnectFailed));
connectTimeoutTimer->expires_from_now(timeout);
connectTimeoutTimer->async_wait(bind(&TcpChannel::handleFailedConnect, this, _1,
clientSocket, connectTimeoutTimer,
onConnectFailed));
}
void
TcpChannel::connect(const std::string& remoteHost, const std::string& remotePort,
const TcpChannel::FaceCreatedCallback& onFaceCreated,
const TcpChannel::ConnectFailedCallback& onConnectFailed,
const time::Duration& timeout/* = time::seconds(4)*/)
{
shared_ptr<ip::tcp::socket> clientSocket =
make_shared<ip::tcp::socket>(boost::ref(m_ioService));
shared_ptr<monotonic_deadline_timer> connectTimeoutTimer =
make_shared<monotonic_deadline_timer>(boost::ref(m_ioService));
// not sure if it works. This will bind to something...
// Do we need reuse here too?
clientSocket->bind(m_localEndpoint);
ip::tcp::resolver::query query(remoteHost, remotePort);
shared_ptr<ip::tcp::resolver> resolver =
make_shared<ip::tcp::resolver>(boost::ref(m_ioService));
resolver->async_resolve(query,
bind(&TcpChannel::handleEndpointResoution, this, _1, _2,
clientSocket, connectTimeoutTimer,
onFaceCreated, onConnectFailed));
connectTimeoutTimer->expires_from_now(timeout);
connectTimeoutTimer->async_wait(bind(&TcpChannel::handleFailedConnect, this, _1,
clientSocket, connectTimeoutTimer,
onConnectFailed));
}
void
TcpChannel::handleConnection(const boost::system::error_code& error,
const shared_ptr<ip::tcp::socket>& socket,
const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onConnectFailed)
{
if (error) {
if (error == boost::system::errc::operation_canceled) // when socket is closed by someone
return;
/// \todo Log the error
onConnectFailed("Connect to remote endpoint failed: " +
error.category().message(error.value()));
return;
}
shared_ptr<TcpFace> face = make_shared<TcpFace>(boost::cref(socket));
onFaceCreated(face);
tcp::Endpoint remoteEndpoint = socket->remote_endpoint();
m_channelFaces[remoteEndpoint] = face;
}
void
TcpChannel::handleSuccessfulConnect(const boost::system::error_code& error,
const shared_ptr<ip::tcp::socket>& socket,
const shared_ptr<monotonic_deadline_timer>& timer,
const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onConnectFailed)
{
timer->cancel();
if (error) {
if (error == boost::system::errc::operation_canceled) // when socket is closed by someone
return;
socket->close();
onConnectFailed("Connect to remote endpoint failed: " +
error.category().message(error.value()));
return;
}
handleConnection(error, socket, onFaceCreated, onConnectFailed);
}
void
TcpChannel::handleFailedConnect(const boost::system::error_code& error,
const shared_ptr<ip::tcp::socket>& socket,
const shared_ptr<monotonic_deadline_timer>& timer,
const ConnectFailedCallback& onConnectFailed)
{
if (error) { // e.g., cancelled
return;
}
onConnectFailed("Connect to remote endpoint timed out: " +
error.category().message(error.value()));
socket->close(); // abort the connection
}
void
TcpChannel::handleEndpointResoution(const boost::system::error_code& error,
ip::tcp::resolver::iterator remoteEndpoint,
const shared_ptr<boost::asio::ip::tcp::socket>& socket,
const shared_ptr<boost::asio::monotonic_deadline_timer>& timer,
const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onConnectFailed)
{
if (error ||
remoteEndpoint == ip::tcp::resolver::iterator())
{
if (error == boost::system::errc::operation_canceled) // when socket is closed by someone
return;
socket->close();
timer->cancel();
onConnectFailed("Remote endpoint hostname or port cannot be resolved: " +
error.category().message(error.value()));
return;
}
// got endpoint, now trying to connect (only try the first resolution option)
socket->async_connect(*remoteEndpoint,
bind(&TcpChannel::handleSuccessfulConnect, this, _1,
socket, timer,
onFaceCreated, onConnectFailed));
}
} // namespace nfd