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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/**
* Copyright (C) 2014 Named Data Networking Project
* See COPYING for copyright and distribution information.
*/
#ifndef NFD_FACE_UDP_FACTORY_HPP
#define NFD_FACE_UDP_FACTORY_HPP
#include "protocol-factory.hpp"
#include "udp-channel.hpp"
#include "multicast-udp-face.hpp"
namespace nfd {
// @todo The multicast support for ipv6 must be implemented
class UdpFactory : public ProtocolFactory
{
public:
/**
* \brief Exception of UdpFactory
*/
struct Error : public ProtocolFactory::Error
{
Error(const std::string& what) : ProtocolFactory::Error(what) {}
};
explicit
UdpFactory(const std::string& defaultPort = "6363");
/**
* \brief Create UDP-based channel using udp::Endpoint
*
* udp::Endpoint is really an alias for boost::asio::ip::udp::endpoint.
*
* If this method called twice with the same endpoint, only one channel
* will be created. The second call will just retrieve the existing
* channel.
*
* If a multicast face is already active on the same local endpoint,
* the creation fails and an exception is thrown
*
* Once a face is created, if it doesn't send/receive anything for
* a period of time equal to timeout, it will be destroyed
* @todo this funcionality has to be implemented
*
* \returns always a valid pointer to a UdpChannel object, an exception
* is thrown if it cannot be created.
*
* \throws UdpFactory::Error
*
* \see http://www.boost.org/doc/libs/1_42_0/doc/html/boost_asio/reference/ip__udp/endpoint.html
* for details on ways to create udp::Endpoint
*/
shared_ptr<UdpChannel>
createChannel(const udp::Endpoint& localEndpoint,
const time::Duration& timeout = time::seconds(600));
/**
* \brief Create UDP-based channel using specified host and port number
*
* This method will attempt to resolve the provided host and port numbers
* and will throw UdpFactory::Error when channel cannot be created.
*
* Note that this call will **BLOCK** until resolution is done or failed.
*
* If localHost is a IPv6 address of a specific device, it must be in the form:
* ip address%interface name
* Example: fe80::5e96:9dff:fe7d:9c8d%en1
* Otherwise, you can use ::
*
* Once a face is created, if it doesn't send/receive anything for
* a period of time equal to timeout, it will be destroyed
* @todo this funcionality has to be implemented
*
* \throws UdpChannel::Error if the bind on the socket fails
* \throws UdpFactory::Error
*/
shared_ptr<UdpChannel>
createChannel(const std::string& localHost,
const std::string& localPort,
const time::Duration& timeout = time::seconds(600));
/**
* \brief Create MulticastUdpFace using udp::Endpoint
*
* udp::Endpoint is really an alias for boost::asio::ip::udp::endpoint.
*
* The face will join the multicast group
*
* If this method called twice with the same endpoint and group, only one face
* will be created. The second call will just retrieve the existing
* channel.
*
* If an unicast face is already active on the same local NIC and port, the
* creation fails and an exception is thrown
*
* \returns always a valid pointer to a MulticastUdpFace object, an exception
* is thrown if it cannot be created.
*
* \throws UdpFactory::Error
*
* \see http://www.boost.org/doc/libs/1_42_0/doc/html/boost_asio/reference/ip__udp/endpoint.html
* for details on ways to create udp::Endpoint
*/
shared_ptr<MulticastUdpFace>
createMulticastFace(const udp::Endpoint& localEndpoint,
const udp::Endpoint& multicastEndpoint);
shared_ptr<MulticastUdpFace>
createMulticastFace(const std::string& localIp,
const std::string& multicastIp,
const std::string& multicastPort);
// from Factory
virtual void
createFace(const FaceUri& uri,
const FaceCreatedCallback& onCreated,
const FaceConnectFailedCallback& onConnectFailed);
protected:
typedef std::map< udp::Endpoint, shared_ptr<MulticastUdpFace> > MulticastFaceMap;
/**
* \brief Keeps tracking of the MulticastUdpFace created
*/
MulticastFaceMap m_multicastFaces;
private:
void
afterFaceFailed(udp::Endpoint& endpoint);
/**
* \brief Look up UdpChannel using specified local endpoint
*
* \returns shared pointer to the existing UdpChannel object
* or empty shared pointer when such channel does not exist
*
* \throws never
*/
shared_ptr<UdpChannel>
findChannel(const udp::Endpoint& localEndpoint);
/**
* \brief Look up multicast UdpFace using specified local endpoint
*
* \returns shared pointer to the existing multicast MulticastUdpFace object
* or empty shared pointer when such face does not exist
*
* \throws never
*/
shared_ptr<MulticastUdpFace>
findMulticastFace(const udp::Endpoint& localEndpoint);
void
continueCreateFaceAfterResolve(const udp::Endpoint& endpoint,
const FaceCreatedCallback& onCreated,
const FaceConnectFailedCallback& onConnectFailed);
typedef std::map< udp::Endpoint, shared_ptr<UdpChannel> > ChannelMap;
ChannelMap m_channels;
std::string m_defaultPort;
};
} // namespace nfd
#endif // NFD_FACE_UDP_FACTORY_HPP