blob: bec9421fe113ef03f42dd6362f77e5f9045377ab [file] [log] [blame]
Jeff Thompson287a3182012-11-11 18:12:20 -08001var WebSocketServer = require('ws').Server;
2var dgram = require('dgram');
3
4var ccndhost = 'localhost';
5
6var wss = new WebSocketServer({port:9696, host:ccndhost});
7
8var MaxNumOfClients = 2;
9
10wss.on('connection', function(ws) {
11 console.log('wss.onconnection: WebSocket client connection received.');
12 console.log('wss.onconnection: Number of clients now is ' + wss.clients.length);
13
14 if (wss.clients.length > MaxNumOfClients) {
15 console.log('wss.onconnection: Max num of clients exceeded. Close WS connection now.');
16 ws.terminate();
17 return;
18 }
19
20 var udp = dgram.createSocket("udp4");
21
22 /*
23 * According to the email discussion with Michael, when we use
24 * UDP to connect to ccnd, we MUST first send a 'heartbeat'
25 * UDP packet with 1-byte payload (content of this byte can
26 * be random). The purpose of this packet is to let ccnd
27 * mark the incoming FACE as 'friendly' (with CCN_FACE_GG
28 * flag set). We also need to periodically send this 'heartbeat'
29 * packet every few seconds to keep ccnd from recycling the UDP
30 * face. Michael recomended 8 seconds interval.
31 * --Wentao
32 */
33 // Send 'heartbeat' packet now
34 var heartbeat = new Buffer(1);
35 heartbeat[0] = 0x21;
36 udp.send(heartbeat, 0, 1, 9695, ccndhost, null);
37
38 // Schedule a timer to send 'heartbeat' periodically
39 var timerID = setInterval(function() {
40 if (udp == null || udp == undefined)
41 return;
42
43 var hb = new Buffer(1);
44 hb[0] = 0x21;
45 udp.send(hb, 0, 1, 9695, ccndhost, null);
46 //console.log('UDP heartbeat fired at ccnd.');
47 },
48 8000 // 8000 ms delay
49 );
50
51 ws.on('message', function(message) {
52 if (typeof message == 'string')
53 console.log("ws.onmessage: Message from clinet: " + message);
54 else if (typeof message == 'object') {
55 // From JS array to Buffer
56 var buffer = new Buffer(message);
57
58 var logMsg = 'ws.onmessage: Byte array from client: ';
59 for (var i = 0; i < buffer.length; i++)
60 logMsg += String.fromCharCode(buffer[i]);
61 console.log(logMsg);
62
63 udp.send(buffer, 0, buffer.length, 9695, ccndhost, null);
64 console.log('ws.onmessage: udp.send() returned.');
65 }
66 });
67
68 ws.on('close', function() {
69 console.log('ws.onclose: WebSocket connection closed. Close UDP connection to ccnd and stop "heartbeat" timer.');
70 clearInterval(timerID);
71 udp.close();
72 udp = null;
73 });
74
75 udp.on('message', function(msg, rinfo) {
76 if (typeof msg == 'object') {
77 // From Buffer to ArrayBuffer
78 var bytesView = new Uint8Array(msg);
79
80 console.log('udp.onmessage: Byte array from server: ');
81 console.log('udp.onmessage: bytesView.length ' + bytesView.length);
82 var logMsg = "";
83 for (var i = 0; i < bytesView.length; i++)
84 logMsg += String.fromCharCode(bytesView[i]);
85 console.log(logMsg);
86
87 ws.send(bytesView.buffer, {binary: true, mask: false});
88 console.log('udp.onmessage: ws.send() returned.');
89 }
90 });
91
92 // Actually the socket close by ccnd will not cause the 'close' event to raise.
93 // So this event handle is only called when the client browser shuts down the WS
94 // connection, causing ws 'close' event to raise. In that event handle, we explicitly
95 // call udp.close(). So in this function we can do nothing. Anyway, here we clear the
96 // timer and terminate ws for a second time since that will not throw exception. 'ws'
97 // will check the 'readyState' before closing, therefore avoids 'close' event loop.
98 // --Wentao
99 udp.on('close', function() {
100 console.log('udp.onclose: UDP connection to ccnd terminated. Shut down WS connection to client and stop "heartbeat" timer.');
101 clearInterval(timerID);
102 ws.terminate();
103 });
104
105 udp.on('error', function() {
106 console.log('udp.onerror: Error on UDP connection to ccnd. Shut down WS connection to client and stop "heartbeat" timer.');
107 clearInterval(timerID);
108 ws.terminate();
109 });
110});