blob: b81e2bd93cc88a048769dc0bb4f297e9ad77951e [file] [log] [blame]
/*
* @author: Wentao Shang
* See COPYING for copyright and distribution information.
* Implement WebSocket proxy between ccnd and javascript stack.
*/
var WebSocketServer = require('ws').Server;
var dgram = require('dgram');
var opt = require('node-getopt').create([
['c' , 'ccnd=ARG', 'host name or ip of ccnd router'],
['p' , 'port=ARG', 'port number on which the proxy will listen'],
['m' , 'maxclient=ARG', 'maximum number of concurrent client'],
['L' , 'LOG=ARG', 'level of log message display'],
['h' , 'help', 'display this help']
]) // create Getopt instance
.bindHelp() // bind option 'help' to default action
.parseSystem(); // parse command line
var ccndhost = opt.options.ccnd || 'localhost';
var wsport = opt.options.port || 9696;
var wss = new WebSocketServer({port:wsport, host:'0.0.0.0'}); // Set host to '0.0.0.0' so that we can accept connections from anywhere
// This host has nothing to do with ccndhost.
var MaxNumOfClients = opt.options.maxclient || 40;
var LOG = opt.options.LOG || 1;
if (LOG > 0) console.log('WebSocketServer started...');
wss.on('connection', function(ws) {
if (LOG > 0) console.log('wss.onconnection: WebSocket client connection received.');
if (LOG > 0) console.log('wss.onconnection: Number of clients now is ' + wss.clients.length);
if (wss.clients.length > MaxNumOfClients) {
if (LOG > 0) console.log('wss.onconnection: Max num of clients exceeded. Close WS connection now.');
ws.terminate();
return;
}
var udp = dgram.createSocket("udp4");
/*
* According to the email discussion with Michael, when we use
* UDP to connect to ccnd, we MUST first send a 'heartbeat'
* UDP packet with 1-byte payload (content of this byte can
* be random). The purpose of this packet is to let ccnd
* mark the incoming FACE as 'friendly' (with CCN_FACE_GG
* flag set). We also need to periodically send this 'heartbeat'
* packet every few seconds to keep ccnd from recycling the UDP
* face. Michael recomended 8 seconds interval.
* --Wentao
*/
// Send 'heartbeat' packet now
var heartbeat = new Buffer(1);
heartbeat[0] = 0x21;
udp.send(heartbeat, 0, 1, 9695, ccndhost, null);
// Schedule a timer to send 'heartbeat' periodically
var timerID = setInterval(function() {
if (udp == null || udp == undefined)
return;
var hb = new Buffer(1);
hb[0] = 0x21;
udp.send(hb, 0, 1, 9695, ccndhost, null);
if (LOG > 1) console.log('UDP heartbeat fired at ccnd.');
},
8000 // 8000 ms delay
);
ws.on('message', function(message) {
if (typeof message == 'string') {
if (LOG > 2) console.log("ws.onmessage: Message from clinet: " + message);
}
else if (typeof message == 'object') {
// From JS array to Buffer
var buffer = new Buffer(message);
if (LOG > 2) {
var logMsg = 'ws.onmessage: Byte array from client: ';
for (var i = 0; i < buffer.length; i++)
logMsg += String.fromCharCode(buffer[i]);
console.log(logMsg);
}
udp.send(buffer, 0, buffer.length, 9695, ccndhost, null);
}
});
ws.on('close', function() {
if (LOG > 0) console.log('ws.onclose: WebSocket connection closed. Close UDP connection to ccnd and stop "heartbeat" timer.');
clearInterval(timerID);
udp.close();
udp = null;
});
udp.on('message', function(msg, rinfo) {
if (typeof msg == 'object') {
// From Buffer to ArrayBuffer
var bytesView = new Uint8Array(msg);
if (LOG > 2) {
console.log('udp.onmessage: Byte array from server: ');
console.log('udp.onmessage: bytesView.length ' + bytesView.length);
var logMsg = "";
for (var i = 0; i < bytesView.length; i++)
logMsg += String.fromCharCode(bytesView[i]);
console.log(logMsg);
}
ws.send(bytesView.buffer, {binary: true, mask: false});
}
});
// Actually the socket close by ccnd will not cause the 'close' event to raise.
// So this event handle is only called when the client browser shuts down the WS
// connection, causing ws 'close' event to raise. In that event handle, we explicitly
// call udp.close(). So in this function we can do nothing. Anyway, here we clear the
// timer and terminate ws for a second time since that will not throw exception. 'ws'
// will check the 'readyState' before closing, therefore avoids 'close' event loop.
// --Wentao
udp.on('close', function() {
if (LOG > 0) console.log('udp.onclose: UDP connection to ccnd terminated. Shut down WS connection to client and stop "heartbeat" timer.');
clearInterval(timerID);
ws.terminate();
});
udp.on('error', function() {
if (LOG > 0) console.log('udp.onerror: Error on UDP connection to ccnd. Shut down WS connection to client and stop "heartbeat" timer.');
clearInterval(timerID);
ws.terminate();
});
});