blob: bec9421fe113ef03f42dd6362f77e5f9045377ab [file] [log] [blame]
var WebSocketServer = require('ws').Server;
var dgram = require('dgram');
var ccndhost = 'localhost';
var wss = new WebSocketServer({port:9696, host:ccndhost});
var MaxNumOfClients = 2;
wss.on('connection', function(ws) {
console.log('wss.onconnection: WebSocket client connection received.');
console.log('wss.onconnection: Number of clients now is ' + wss.clients.length);
if (wss.clients.length > MaxNumOfClients) {
console.log('wss.onconnection: Max num of clients exceeded. Close WS connection now.');
ws.terminate();
return;
}
var udp = dgram.createSocket("udp4");
/*
* According to the email discussion with Michael, when we use
* UDP to connect to ccnd, we MUST first send a 'heartbeat'
* UDP packet with 1-byte payload (content of this byte can
* be random). The purpose of this packet is to let ccnd
* mark the incoming FACE as 'friendly' (with CCN_FACE_GG
* flag set). We also need to periodically send this 'heartbeat'
* packet every few seconds to keep ccnd from recycling the UDP
* face. Michael recomended 8 seconds interval.
* --Wentao
*/
// Send 'heartbeat' packet now
var heartbeat = new Buffer(1);
heartbeat[0] = 0x21;
udp.send(heartbeat, 0, 1, 9695, ccndhost, null);
// Schedule a timer to send 'heartbeat' periodically
var timerID = setInterval(function() {
if (udp == null || udp == undefined)
return;
var hb = new Buffer(1);
hb[0] = 0x21;
udp.send(hb, 0, 1, 9695, ccndhost, null);
//console.log('UDP heartbeat fired at ccnd.');
},
8000 // 8000 ms delay
);
ws.on('message', function(message) {
if (typeof message == 'string')
console.log("ws.onmessage: Message from clinet: " + message);
else if (typeof message == 'object') {
// From JS array to Buffer
var buffer = new Buffer(message);
var logMsg = 'ws.onmessage: Byte array from client: ';
for (var i = 0; i < buffer.length; i++)
logMsg += String.fromCharCode(buffer[i]);
console.log(logMsg);
udp.send(buffer, 0, buffer.length, 9695, ccndhost, null);
console.log('ws.onmessage: udp.send() returned.');
}
});
ws.on('close', function() {
console.log('ws.onclose: WebSocket connection closed. Close UDP connection to ccnd and stop "heartbeat" timer.');
clearInterval(timerID);
udp.close();
udp = null;
});
udp.on('message', function(msg, rinfo) {
if (typeof msg == 'object') {
// From Buffer to ArrayBuffer
var bytesView = new Uint8Array(msg);
console.log('udp.onmessage: Byte array from server: ');
console.log('udp.onmessage: bytesView.length ' + bytesView.length);
var logMsg = "";
for (var i = 0; i < bytesView.length; i++)
logMsg += String.fromCharCode(bytesView[i]);
console.log(logMsg);
ws.send(bytesView.buffer, {binary: true, mask: false});
console.log('udp.onmessage: ws.send() returned.');
}
});
// Actually the socket close by ccnd will not cause the 'close' event to raise.
// So this event handle is only called when the client browser shuts down the WS
// connection, causing ws 'close' event to raise. In that event handle, we explicitly
// call udp.close(). So in this function we can do nothing. Anyway, here we clear the
// timer and terminate ws for a second time since that will not throw exception. 'ws'
// will check the 'readyState' before closing, therefore avoids 'close' event loop.
// --Wentao
udp.on('close', function() {
console.log('udp.onclose: UDP connection to ccnd terminated. Shut down WS connection to client and stop "heartbeat" timer.');
clearInterval(timerID);
ws.terminate();
});
udp.on('error', function() {
console.log('udp.onerror: Error on UDP connection to ccnd. Shut down WS connection to client and stop "heartbeat" timer.');
clearInterval(timerID);
ws.terminate();
});
});