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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/**
* Copyright (c) 2013-2014 Regents of the University of California.
*
* This file is part of ndn-cxx library (NDN C++ library with eXperimental eXtensions).
*
* ndn-cxx library is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* ndn-cxx library is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received copies of the GNU General Public License and GNU Lesser
* General Public License along with ndn-cxx, e.g., in COPYING.md file. If not, see
* <http://www.gnu.org/licenses/>.
*
* See AUTHORS.md for complete list of ndn-cxx authors and contributors.
*/
#ifndef NDN_UTIL_SIGNAL_CONNECTION_HPP
#define NDN_UTIL_SIGNAL_CONNECTION_HPP
#include "../common.hpp"
namespace ndn {
namespace util {
namespace signal {
/** \brief represents a connection to a signal
* \note This type is copyable. Any copy can be used to disconnect.
*/
class Connection
{
public:
Connection();
/** \brief disconnects from the signal
* \note If the connection is already disconnected, or if the Signal has been destructed,
* this operation has no effect.
* \warning During signal emission, attempting to disconnect a connection other than
* the executing handler's own connection results in undefined behavior.
*/
void
disconnect();
/** \brief compare for equality
*
* Two connections are equal if they both refer to the same connection that isn't disconnected,
* or they are both disconnected.
*/
bool
operator==(const Connection& other) const;
bool
operator!=(const Connection& other) const;
private:
/** \param disconnect weak_ptr to a function that disconnects the handler
*/
explicit
Connection(weak_ptr<function<void()>> disconnect);
template<typename Owner, typename ...TArgs>
friend class Signal;
private:
/** \note The only shared_ptr to the disconnect function is stored in Signal<..>::Slot,
* and will be destructed if the handler is disconnected (through another Connection
* instance) or the Signal is destructed.
* Connection needs a weak_ptr instead of a shared_ptr to the disconnect function,
* because the disconnect function is bound with an iterator to the Slot,
* which is invalidated when the Slot is erased.
*/
weak_ptr<function<void()>> m_disconnect;
};
} // namespace signal
} // namespace util
} // namespace ndn
#endif // NDN_UTIL_SIGNAL_CONNECTION_HPP