build: stop defining _DEBUG, rely only on NDEBUG instead
NDEBUG is more standard on non-Microsoft platforms, and _DEBUG is
technically a reserved identifier.
Change-Id: I24c951032d50b37853dc1a38ac844b0be5ac8937
diff --git a/daemon/face/ethernet-transport.cpp b/daemon/face/ethernet-transport.cpp
index bc496d6..43f7e91 100644
--- a/daemon/face/ethernet-transport.cpp
+++ b/daemon/face/ethernet-transport.cpp
@@ -1,6 +1,6 @@
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
- * Copyright (c) 2014-2023, Regents of the University of California,
+ * Copyright (c) 2014-2024, Regents of the University of California,
* Arizona Board of Regents,
* Colorado State University,
* University Pierre & Marie Curie, Sorbonne University,
@@ -43,10 +43,6 @@
, m_srcAddress(localEndpoint.getEthernetAddress())
, m_destAddress(remoteEndpoint)
, m_interfaceName(localEndpoint.getName())
- , m_hasRecentlyReceived(false)
-#ifdef _DEBUG
- , m_nDropped(0)
-#endif
{
try {
m_pcap.activate(DLT_EN10MB);
@@ -183,7 +179,7 @@
}
}
-#ifdef _DEBUG
+#ifndef NDEBUG
size_t nDropped = m_pcap.getNDropped();
if (nDropped - m_nDropped > 0)
NFD_LOG_FACE_DEBUG("Detected " << nDropped - m_nDropped << " dropped frame(s)");