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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/**
* Copyright (c) 2014-2015, Regents of the University of California,
* Arizona Board of Regents,
* Colorado State University,
* University Pierre & Marie Curie, Sorbonne University,
* Washington University in St. Louis,
* Beijing Institute of Technology,
* The University of Memphis.
*
* This file is part of NFD (Named Data Networking Forwarding Daemon).
* See AUTHORS.md for complete list of NFD authors and contributors.
*
* NFD is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* NFD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* NFD, e.g., in COPYING.md file. If not, see <http://www.gnu.org/licenses/>.
*/
#include "udp-channel.hpp"
#include "udp-face.hpp"
#include "core/global-io.hpp"
namespace nfd {
NFD_LOG_INIT("UdpChannel");
using namespace boost::asio;
UdpChannel::UdpChannel(const udp::Endpoint& localEndpoint,
const time::seconds& timeout)
: m_localEndpoint(localEndpoint)
, m_isListening(false)
, m_idleFaceTimeout(timeout)
{
setUri(FaceUri(m_localEndpoint));
m_socket = make_shared<ip::udp::socket>(ref(getGlobalIoService()));
m_socket->open(m_localEndpoint.protocol());
m_socket->set_option(ip::udp::socket::reuse_address(true));
if (m_localEndpoint.address().is_v6())
m_socket->set_option(ip::v6_only(true));
try {
m_socket->bind(m_localEndpoint);
}
catch (const boost::system::system_error& e) {
// bind failed, so the socket is useless now
m_socket->close();
throw Error("bind failed: " + std::string(e.what()));
}
}
void
UdpChannel::listen(const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onReceiveFailed)
{
if (isListening()) {
NFD_LOG_WARN("[" << m_localEndpoint << "] Already listening");
return;
}
m_isListening = true;
m_socket->async_receive_from(boost::asio::buffer(m_inputBuffer, ndn::MAX_NDN_PACKET_SIZE),
m_newRemoteEndpoint,
bind(&UdpChannel::handleNewPeer, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred,
onFaceCreated, onReceiveFailed));
}
void
UdpChannel::connect(const udp::Endpoint& remoteEndpoint,
const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onConnectFailed)
{
auto it = m_channelFaces.find(remoteEndpoint);
if (it != m_channelFaces.end()) {
it->second->setOnDemand(false);
onFaceCreated(it->second);
return;
}
// creating a new socket for the face that will be created soon
shared_ptr<ip::udp::socket> clientSocket =
make_shared<ip::udp::socket>(ref(getGlobalIoService()));
clientSocket->open(m_localEndpoint.protocol());
clientSocket->set_option(ip::udp::socket::reuse_address(true));
try {
clientSocket->bind(m_localEndpoint);
clientSocket->connect(remoteEndpoint); //@todo connect or async_connect
//(since there is no handshake the connect shouldn't block). If we go for
//async_connect, make sure that if in the meantime we receive a UDP pkt from
//that endpoint nothing bad happen (it's difficult, but it could happen)
}
catch (const boost::system::system_error& e) {
clientSocket->close();
onConnectFailed("Failed to configure socket (" + std::string(e.what()) + ")");
return;
}
createFace(clientSocket, onFaceCreated, false);
}
size_t
UdpChannel::size() const
{
return m_channelFaces.size();
}
shared_ptr<UdpFace>
UdpChannel::createFace(const shared_ptr<ip::udp::socket>& socket,
const FaceCreatedCallback& onFaceCreated,
bool isOnDemand)
{
udp::Endpoint remoteEndpoint = socket->remote_endpoint();
shared_ptr<UdpFace> face;
auto it = m_channelFaces.find(remoteEndpoint);
if (it == m_channelFaces.end())
{
face = make_shared<UdpFace>(socket, isOnDemand, m_idleFaceTimeout);
face->onFail.connectSingleShot([this, remoteEndpoint] (const std::string&) {
NFD_LOG_TRACE("Erasing " << remoteEndpoint << " from channel face map");
m_channelFaces.erase(remoteEndpoint);
});
m_channelFaces[remoteEndpoint] = face;
}
else
{
// we've already created a a face for this endpoint, just reuse it
face = it->second;
boost::system::error_code error;
socket->shutdown(ip::udp::socket::shutdown_both, error);
socket->close(error);
}
// Need to invoke the callback regardless of whether or not we have already created
// the face so that control responses and such can be sent.
onFaceCreated(face);
return face;
}
void
UdpChannel::handleNewPeer(const boost::system::error_code& error,
size_t nBytesReceived,
const FaceCreatedCallback& onFaceCreated,
const ConnectFailedCallback& onReceiveFailed)
{
if (error) {
if (error == boost::asio::error::operation_aborted) // when the socket is closed by someone
return;
NFD_LOG_DEBUG("[" << m_localEndpoint << "] Receive failed: " << error.message());
if (onReceiveFailed)
onReceiveFailed(error.message());
return;
}
NFD_LOG_DEBUG("[" << m_localEndpoint << "] New peer " << m_newRemoteEndpoint);
shared_ptr<UdpFace> face;
auto it = m_channelFaces.find(m_newRemoteEndpoint);
if (it != m_channelFaces.end()) {
//The face already exists.
//Usually this shouldn't happen, because the channel creates a Udpface
//as soon as it receives a pkt from a new endpoint and then the
//traffic is dispatched by the kernel directly to the face.
//However, if the node receives multiple packets from the same endpoint
//"at the same time", while the channel is creating the face the kernel
//could dispatch the other pkts to the channel because the face is not yet
//ready. In this case, the channel has to pass the pkt to the face
NFD_LOG_DEBUG("The creation of the face for the remote endpoint "
<< m_newRemoteEndpoint << " is already in progress");
face = it->second;
}
else {
shared_ptr<ip::udp::socket> clientSocket =
make_shared<ip::udp::socket>(ref(getGlobalIoService()));
clientSocket->open(m_localEndpoint.protocol());
clientSocket->set_option(ip::udp::socket::reuse_address(true));
clientSocket->bind(m_localEndpoint);
boost::system::error_code ec;
clientSocket->connect(m_newRemoteEndpoint, ec);
if (ec) {
NFD_LOG_WARN("Error while creating on-demand UDP face from " << m_newRemoteEndpoint << ": "
<< boost::system::system_error(ec).what());
return;
}
face = createFace(clientSocket, onFaceCreated, true);
}
// dispatch the datagram to the face for processing
face->receiveDatagram(m_inputBuffer, nBytesReceived, error);
m_socket->async_receive_from(boost::asio::buffer(m_inputBuffer, ndn::MAX_NDN_PACKET_SIZE),
m_newRemoteEndpoint,
bind(&UdpChannel::handleNewPeer, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred,
onFaceCreated, onReceiveFailed));
}
} // namespace nfd